UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOpenGLBlendStateData::FRenderTarget Struct Reference

#include <OpenGLState.h>

Public Attributes

bool bAlphaBlendEnable
 
GLenum ColorBlendOperation
 
GLenum ColorSourceBlendFactor
 
GLenum ColorDestBlendFactor
 
bool bSeparateAlphaBlendEnable
 
GLenum AlphaBlendOperation
 
GLenum AlphaSourceBlendFactor
 
GLenum AlphaDestBlendFactor
 
uint32 ColorWriteMaskR: 1
 
uint32 ColorWriteMaskG: 1
 
uint32 ColorWriteMaskB: 1
 
uint32 ColorWriteMaskA: 1
 

Member Data Documentation

◆ AlphaBlendOperation

GLenum FOpenGLBlendStateData::FRenderTarget::AlphaBlendOperation

◆ AlphaDestBlendFactor

GLenum FOpenGLBlendStateData::FRenderTarget::AlphaDestBlendFactor

◆ AlphaSourceBlendFactor

GLenum FOpenGLBlendStateData::FRenderTarget::AlphaSourceBlendFactor

◆ bAlphaBlendEnable

bool FOpenGLBlendStateData::FRenderTarget::bAlphaBlendEnable

◆ bSeparateAlphaBlendEnable

bool FOpenGLBlendStateData::FRenderTarget::bSeparateAlphaBlendEnable

◆ ColorBlendOperation

GLenum FOpenGLBlendStateData::FRenderTarget::ColorBlendOperation

◆ ColorDestBlendFactor

GLenum FOpenGLBlendStateData::FRenderTarget::ColorDestBlendFactor

◆ ColorSourceBlendFactor

GLenum FOpenGLBlendStateData::FRenderTarget::ColorSourceBlendFactor

◆ ColorWriteMaskA

uint32 FOpenGLBlendStateData::FRenderTarget::ColorWriteMaskA

◆ ColorWriteMaskB

uint32 FOpenGLBlendStateData::FRenderTarget::ColorWriteMaskB

◆ ColorWriteMaskG

uint32 FOpenGLBlendStateData::FRenderTarget::ColorWriteMaskG

◆ ColorWriteMaskR

uint32 FOpenGLBlendStateData::FRenderTarget::ColorWriteMaskR

The documentation for this struct was generated from the following file: