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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <OverlapInfo.h>
Public Member Functions | |
| FOverlapInfo () | |
| FOverlapInfo (const FHitResult &InSweepResult) | |
| ENGINE_API | FOverlapInfo (UPrimitiveComponent *InComponent, int32 InBodyIndex=INDEX_NONE) |
| int32 | GetBodyIndex () const |
Public Attributes | |
| bool | bFromSweep = false |
| FHitResult | OverlapInfo |
Friends | |
| bool | operator== (const FOverlapInfo &LHS, const FOverlapInfo &RHS) |
Overlap info consisting of the primitive and the body that is overlapping
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explicit |
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inline |
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friend |
| FHitResult FOverlapInfo::OverlapInfo |
Information for both sweep and overlap queries. Different parts are valid depending on bFromSweep. If bFromSweep is true then FHitResult is completely valid just like a regular sweep result. If bFromSweep is false only FHitResult::Component, FHitResult::Actor, FHitResult::Item are valid as this is really just an FOverlapResult