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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/PrimitiveComponent.h"#include "Chaos/ChaosEngineInterface.h"#include "Chaos/PhysicsObjectCollisionInterface.h"#include "ChaosInterfaceWrapperCore.h"#include "Collision/CollisionConversions.h"#include "Engine/HitResult.h"#include "Engine/Level.h"#include "Engine/OverlapResult.h"#include "Engine/Texture.h"#include "GameFramework/DamageType.h"#include "EngineStats.h"#include "GameFramework/Pawn.h"#include "HLOD/HLODBatchingPolicy.h"#include "HLOD/HLODSetup.h"#include "PSOPrecache.h"#include "AI/NavigationSystemBase.h"#include "AI/Navigation/NavigationRelevantData.h"#include "GameFramework/PlayerController.h"#include "GameFramework/PhysicsVolume.h"#include "GameFramework/WorldSettings.h"#include "Components/SkeletalMeshComponent.h"#include "Engine/CollisionProfile.h"#include "Engine/SkeletalMesh.h"#include "HitProxies.h"#include "Materials/MaterialInstanceDynamic.h"#include "ContentStreaming.h"#include "PropertyPairsMap.h"#include "UnrealEngine.h"#include "PhysicsEngine/BodySetup.h"#include "Logging/MessageLog.h"#include "Misc/UObjectToken.h"#include "Misc/MapErrors.h"#include "CollisionDebugDrawingPublic.h"#include "GameFramework/CheatManager.h"#include "PhysicsEngine/PhysicsObjectExternalInterface.h"#include "RenderingThread.h"#include "Streaming/TextureStreamingHelpers.h"#include "PrimitiveSceneProxy.h"#include "SceneInterface.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/UE5SpecialProjectStreamObjectVersion.h"#include "UObject/ObjectSaveContext.h"#include "UObject/Package.h"#include "Engine/DamageEvents.h"#include "MeshUVChannelInfo.h"#include "PrimitiveSceneDesc.h"#include "PSOPrecacheMaterial.h"#include "MaterialCachedData.h"#include "MaterialShared.h"#include "MarkActorRenderStateDirtyTask.h"#include "Chaos/Serialization/SerializationUtils.h"#include "Physics/Experimental/PhysScene_Chaos.h"#include "PhysicsProxy/SingleParticlePhysicsProxy.h"#include "PrimitiveComponentHelper.h"#include "Materials/MaterialInterface.h"#include "Components/InstancedStaticMeshComponent.h"#include "Chaos/Serialization/SerializedDataBuffer.h"#include "Chaos/Serialization/SerializedMultiPhysicsState.h"Classes | |
| struct | FPredicateFilterCanOverlap |
| struct | FPredicateFilterCannotOverlap |
Namespaces | |
| namespace | PrimitiveComponentStatics |
| namespace | PrimitiveComponentCVars |
| namespace | PhysicsReplicationCVars |
| namespace | PhysicsReplicationCVars::PredictiveInterpolationCVars |
Macros | |
| #define | LOCTEXT_NAMESPACE "PrimitiveComponent" |
| #define | PERF_MOVECOMPONENT_STATS 0 |
Typedefs | |
| typedef TArray< const FOverlapInfo *, TInlineAllocator< 8 > > | TInlineOverlapPointerArray |
Variables | |
| int32 | CVarShowInitialOverlaps = 0 |
| FAutoConsoleVariableRef | CVarRefShowInitialOverlaps (TEXT("p.ShowInitialOverlaps"), CVarShowInitialOverlaps, TEXT(" 0:off, otherwise on"), ECVF_Cheat) |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS | |
| float | DebugLineLifetime |
| #define LOCTEXT_NAMESPACE "PrimitiveComponent" |
| #define PERF_MOVECOMPONENT_STATS 0 |
| typedef TArray<const FOverlapInfo*, TInlineAllocator<8> > TInlineOverlapPointerArray |
| FORCEINLINE_DEBUGGABLE void AddUniqueOverlapFast | ( | TArray< FOverlapInfo, AllocatorType > & | OverlapArray, |
| FOverlapInfo && | NewOverlap | ||
| ) |
| FORCEINLINE_DEBUGGABLE void AddUniqueOverlapFast | ( | TArray< FOverlapInfo, AllocatorType > & | OverlapArray, |
| FOverlapInfo & | NewOverlap | ||
| ) |
| CSV_DEFINE_CATEGORY | ( | PrimitiveComponent | , |
| false | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("EndComponentOverlap") | , |
| STAT_EndComponentOverlap | , | ||
| STATGROUP_Game | |||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("PrimComp DispatchBlockingHit") | , |
| STAT_DispatchBlockingHit | , | ||
| STATGROUP_Game | |||
| ) |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogPrimitiveComponent | , |
| Log | , | ||
| All | |||
| ) |
| DEFINE_STAT | ( | STAT_BeginComponentOverlap | ) |
| DEFINE_STAT | ( | STAT_MoveComponent_FastOverlap | ) |
| FORCEINLINE_DEBUGGABLE int32 IndexOfOverlapFast | ( | const TArray< const FOverlapInfo *, AllocatorType > & | OverlapPtrArray, |
| const FOverlapInfo * | SearchItem | ||
| ) |
| FORCEINLINE_DEBUGGABLE int32 IndexOfOverlapFast | ( | const TArray< FOverlapInfo, AllocatorType > & | OverlapArray, |
| const FOverlapInfo & | SearchItem | ||
| ) |
Used to determine if it is ok to call a notification on this object
| bool IsPrimCompValidAndAlive | ( | UPrimitiveComponent * | PrimComp | ) |
Util to check if prim comp pointer is valid and still alive
| bool SetPrimitiveData | ( | FCustomPrimitiveData & | PrimitiveData, |
| int32 | DataIndex, | ||
| TConstArrayView< float > | Values | ||
| ) |
Attempt to set the primitive data and return true if successful
| FAutoConsoleVariableRef CVarRefShowInitialOverlaps(TEXT("p.ShowInitialOverlaps"), CVarShowInitialOverlaps, TEXT(" 0:off, otherwise on"), ECVF_Cheat) | ( | TEXT("p.ShowInitialOverlaps") | , |
| CVarShowInitialOverlaps | , | ||
| TEXT(" 0:off, otherwise on") | , | ||
| ECVF_Cheat | |||
| ) |
| int32 CVarShowInitialOverlaps = 0 |
|
extern |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS |