UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CollisionConversions.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2// Utilities to convert from PhysX result structs to Unreal ones
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "EngineDefines.h"
10#include "PhysicsPublic.h"
11
13{
14 Valid,
16};
17
32EConvertQueryResult ConvertQueryImpactHit(const UWorld* World, const FHitLocation& PHit, FHitResult& OutResult, float CheckLength, const FCollisionFilterData& QueryFilter, const FVector& StartLoc, const FVector& EndLoc, const FPhysicsGeometry* Geom, const FTransform& QueryTM, bool bReturnFaceIndex, bool bReturnPhysMat);
33EConvertQueryResult ConvertQueryImpactHit(const UWorld* World, const ChaosInterface::FPTLocationHit& PHit, FHitResult& OutResult, float CheckLength, const FCollisionFilterData& QueryFilter, const FVector& StartLoc, const FVector& EndLoc, const FPhysicsGeometry* Geom, const FTransform& QueryTM, bool bReturnFaceIndex, bool bReturnPhysMat);
34
50template <typename Hit>
51EConvertQueryResult ConvertTraceResults(bool& OutHasValidBlockingHit, const UWorld* World, int32 NumHits, Hit* Hits, float CheckLength, const FCollisionFilterData& QueryFilter, TArray<FHitResult>& OutHits, const FVector& StartLoc, const FVector& EndLoc, const FPhysicsGeometry* Geom, const FTransform& QueryTM, float MaxDistance, bool bReturnFaceIndex, bool bReturnPhysMat);
52
53template <typename Hit>
54EConvertQueryResult ConvertTraceResults(bool& OutHasValidBlockingHit, const UWorld* World, int32 NumHits, Hit* Hits, float CheckLength, const FCollisionFilterData& QueryFilter, FHitResult& OutHits, const FVector& StartLoc, const FVector& EndLoc, const FPhysicsGeometry* Geom, const FTransform& QueryTM, float MaxDistance, bool bReturnFaceIndex, bool bReturnPhysMat);
55
65
73bool IsBlocking(const FPhysicsShape& PShape, const FCollisionFilterData& QueryFilter);
74
75
86
91
93{
94 bool operator()(const FHitResult& A, const FHitResult& B) const;
95};
96
97#ifndef DRAW_OVERLAPPING_TRIS
98#define DRAW_OVERLAPPING_TRIS (!(UE_BUILD_SHIPPING || UE_BUILD_TEST))
99#endif
bool IsBlocking(const FPhysicsShape &PShape, const FCollisionFilterData &QueryFilter)
Definition CollisionConversions.cpp:780
FHitResult ConvertOverlapToHitResult(const FOverlapResult &Overlap)
Definition CollisionConversions.cpp:898
bool ConvertOverlapResults(int32 NumOverlaps, FHitOverlap *POverlapResults, const FCollisionFilterData &QueryFilter, TArray< FOverlapResult > &OutOverlaps)
Definition CollisionConversions.cpp:888
void ConvertQueryOverlap(const UWorld *World, const FPhysicsShape &PShape, const FPhysicsActorHandle &PActor, FOverlapResult &OutOverlap, const FCollisionFilterData &QueryFilter)
EConvertQueryResult
Definition CollisionConversions.h:13
EConvertQueryResult ConvertQueryImpactHit(const UWorld *World, const FHitLocation &PHit, FHitResult &OutResult, float CheckLength, const FCollisionFilterData &QueryFilter, const FVector &StartLoc, const FVector &EndLoc, const FPhysicsGeometry *Geom, const FTransform &QueryTM, bool bReturnFaceIndex, bool bReturnPhysMat)
Definition CollisionConversions.cpp:470
EConvertQueryResult ConvertTraceResults(bool &OutHasValidBlockingHit, const UWorld *World, int32 NumHits, Hit *Hits, float CheckLength, const FCollisionFilterData &QueryFilter, TArray< FHitResult > &OutHits, const FVector &StartLoc, const FVector &EndLoc, const FPhysicsGeometry *Geom, const FTransform &QueryTM, float MaxDistance, bool bReturnFaceIndex, bool bReturnPhysMat)
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ImplicitObject.h:111
Definition ShapeInstance.h:36
Definition SingleParticlePhysicsProxy.h:58
Definition Array.h:670
Definition World.h:918
Definition SQTypes.h:63
Definition SQTypes.h:96
Definition SQTypes.h:134
Definition SQTypes.h:150
Definition CollisionFilterData.h:46
Definition CollisionConversions.h:93
bool operator()(const FHitResult &A, const FHitResult &B) const
Definition CollisionConversions.cpp:910
Definition HitResult.h:21
Definition OverlapResult.h:13