32EConvertQueryResult ConvertQueryImpactHit(
const UWorld*
World,
const FHitLocation&
PHit,
FHitResult&
OutResult,
float CheckLength,
const FCollisionFilterData& QueryFilter,
const FVector& StartLoc,
const FVector& EndLoc,
const FPhysicsGeometry* Geom,
const FTransform&
QueryTM,
bool bReturnFaceIndex,
bool bReturnPhysMat);
33EConvertQueryResult ConvertQueryImpactHit(
const UWorld*
World,
const ChaosInterface::FPTLocationHit&
PHit,
FHitResult&
OutResult,
float CheckLength,
const FCollisionFilterData& QueryFilter,
const FVector& StartLoc,
const FVector& EndLoc,
const FPhysicsGeometry* Geom,
const FTransform&
QueryTM,
bool bReturnFaceIndex,
bool bReturnPhysMat);
50template <
typename Hit>
51EConvertQueryResult ConvertTraceResults(
bool&
OutHasValidBlockingHit,
const UWorld*
World,
int32 NumHits, Hit* Hits,
float CheckLength,
const FCollisionFilterData& QueryFilter,
TArray<FHitResult>& OutHits,
const FVector& StartLoc,
const FVector& EndLoc,
const FPhysicsGeometry* Geom,
const FTransform&
QueryTM,
float MaxDistance,
bool bReturnFaceIndex,
bool bReturnPhysMat);
53template <
typename Hit>
54EConvertQueryResult ConvertTraceResults(
bool&
OutHasValidBlockingHit,
const UWorld*
World,
int32 NumHits, Hit* Hits,
float CheckLength,
const FCollisionFilterData& QueryFilter,
FHitResult& OutHits,
const FVector& StartLoc,
const FVector& EndLoc,
const FPhysicsGeometry* Geom,
const FTransform&
QueryTM,
float MaxDistance,
bool bReturnFaceIndex,
bool bReturnPhysMat);
97#ifndef DRAW_OVERLAPPING_TRIS
98#define DRAW_OVERLAPPING_TRIS (!(UE_BUILD_SHIPPING || UE_BUILD_TEST))
bool IsBlocking(const FPhysicsShape &PShape, const FCollisionFilterData &QueryFilter)
Definition CollisionConversions.cpp:780
FHitResult ConvertOverlapToHitResult(const FOverlapResult &Overlap)
Definition CollisionConversions.cpp:898
bool ConvertOverlapResults(int32 NumOverlaps, FHitOverlap *POverlapResults, const FCollisionFilterData &QueryFilter, TArray< FOverlapResult > &OutOverlaps)
Definition CollisionConversions.cpp:888
void ConvertQueryOverlap(const UWorld *World, const FPhysicsShape &PShape, const FPhysicsActorHandle &PActor, FOverlapResult &OutOverlap, const FCollisionFilterData &QueryFilter)
EConvertQueryResult
Definition CollisionConversions.h:13
EConvertQueryResult ConvertQueryImpactHit(const UWorld *World, const FHitLocation &PHit, FHitResult &OutResult, float CheckLength, const FCollisionFilterData &QueryFilter, const FVector &StartLoc, const FVector &EndLoc, const FPhysicsGeometry *Geom, const FTransform &QueryTM, bool bReturnFaceIndex, bool bReturnPhysMat)
Definition CollisionConversions.cpp:470
EConvertQueryResult ConvertTraceResults(bool &OutHasValidBlockingHit, const UWorld *World, int32 NumHits, Hit *Hits, float CheckLength, const FCollisionFilterData &QueryFilter, TArray< FHitResult > &OutHits, const FVector &StartLoc, const FVector &EndLoc, const FPhysicsGeometry *Geom, const FTransform &QueryTM, float MaxDistance, bool bReturnFaceIndex, bool bReturnPhysMat)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ImplicitObject.h:111
Definition ShapeInstance.h:36
Definition SingleParticlePhysicsProxy.h:58
Definition CollisionFilterData.h:46
Definition CollisionConversions.h:93
bool operator()(const FHitResult &A, const FHitResult &B) const
Definition CollisionConversions.cpp:910
Definition HitResult.h:21
Definition OverlapResult.h:13