UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MarkActorRenderStateDirtyTask.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "CoreMinimal.h"
8
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition MarkActorRenderStateDirtyTask.h:10
void DoTask(ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent)
Definition MarkActorRenderStateDirtyTask.h:17
static ESubsequentsMode::Type GetSubsequentsMode()
Definition MarkActorRenderStateDirtyTask.h:29
ENamedThreads::Type GetDesiredThread()
Definition MarkActorRenderStateDirtyTask.h:30
TStatId GetStatId() const
Definition MarkActorRenderStateDirtyTask.h:31
FMarkActorRenderStateDirtyTask(UActorComponent *InActorComponent)
Definition MarkActorRenderStateDirtyTask.h:12
TWeakObjectPtr< UActorComponent > ActorComponent
Definition MarkActorRenderStateDirtyTask.h:27
Definition ActorComponent.h:152
Type
Definition TaskGraphInterfaces.h:57
@ GameThread
Definition TaskGraphInterfaces.h:61
Type
Definition TaskGraphInterfaces.h:249
@ TrackSubsequents
Definition TaskGraphInterfaces.h:251
Definition LightweightStats.h:416
Definition WeakObjectPtrTemplates.h:25
FORCEINLINE T * Get(bool bEvenIfPendingKill) const
Definition WeakObjectPtrTemplates.h:132