#include <ReplayTypes.h>
◆ FOverridableReplayVersionData() [1/3]
◆ FOverridableReplayVersionData() [2/3]
◆ FOverridableReplayVersionData() [3/3]
| FOverridableReplayVersionData::FOverridableReplayVersionData |
( |
const FNetworkDemoHeader & |
DemoHeader | ) |
|
|
inline |
◆ ApplyVersionDataToDemoHeader()
◆ GetCustomVersion()
| uint32 FOverridableReplayVersionData::GetCustomVersion |
( |
const FGuid & |
VersionGuid | ) |
const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ CustomVersions
◆ EngineNetworkProtocolVersion
| uint32 FOverridableReplayVersionData::EngineNetworkProtocolVersion |
◆ EngineVersion
◆ GameNetworkProtocolVersion
| uint32 FOverridableReplayVersionData::GameNetworkProtocolVersion |
◆ PackageVersionLicenseeUE
| int32 FOverridableReplayVersionData::PackageVersionLicenseeUE |
◆ PackageVersionUE
◆ Version
| uint32 FOverridableReplayVersionData::Version |
The documentation for this struct was generated from the following files: