UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FOverriddenPropertyPath Struct Reference

#include <OverriddenPropertySet.h>

Public Member Functions

 FOverriddenPropertyPath (const FName Name)
 
 FOverriddenPropertyPath ()=default
 
 FOverriddenPropertyPath (const FOverriddenPropertyPath &)=default
 
 FOverriddenPropertyPath (FOverriddenPropertyPath &&)=default
 
FOverriddenPropertyPathoperator= (const FOverriddenPropertyPath &)=default
 
FOverriddenPropertyPathoperator= (FOverriddenPropertyPath &&)=default
 
FOverriddenPropertyPathoperator= (const FName Name)
 
FOverriddenPropertyPath operator+ (const FName Name) const
 
FOverriddenPropertyPath operator+ (const FOverriddenPropertyPath &Other) const
 
void operator+= (const FName Name)
 
void operator+= (const TArray< FName > &Names)
 
void operator+= (const FOverriddenPropertyPath &Other)
 
bool operator== (const FOverriddenPropertyPath &Other) const
 
bool IsEmpty () const
 
FString ToString () const
 

Friends

uint32 GetTypeHash (const FOverriddenPropertyPath &MappableString)
 

Constructor & Destructor Documentation

◆ FOverriddenPropertyPath() [1/4]

FOverriddenPropertyPath::FOverriddenPropertyPath ( const FName  Name)

◆ FOverriddenPropertyPath() [2/4]

FOverriddenPropertyPath::FOverriddenPropertyPath ( )
default

◆ FOverriddenPropertyPath() [3/4]

FOverriddenPropertyPath::FOverriddenPropertyPath ( const FOverriddenPropertyPath )
default

◆ FOverriddenPropertyPath() [4/4]

FOverriddenPropertyPath::FOverriddenPropertyPath ( FOverriddenPropertyPath &&  )
default

Member Function Documentation

◆ IsEmpty()

bool FOverriddenPropertyPath::IsEmpty ( ) const
inline

◆ operator+() [1/2]

FOverriddenPropertyPath FOverriddenPropertyPath::operator+ ( const FName  Name) const

◆ operator+() [2/2]

FOverriddenPropertyPath FOverriddenPropertyPath::operator+ ( const FOverriddenPropertyPath Other) const

◆ operator+=() [1/3]

void FOverriddenPropertyPath::operator+= ( const FName  Name)

◆ operator+=() [2/3]

void FOverriddenPropertyPath::operator+= ( const FOverriddenPropertyPath Other)
inline

◆ operator+=() [3/3]

void FOverriddenPropertyPath::operator+= ( const TArray< FName > &  Names)

◆ operator=() [1/3]

FOverriddenPropertyPath & FOverriddenPropertyPath::operator= ( const FName  Name)

◆ operator=() [2/3]

FOverriddenPropertyPath & FOverriddenPropertyPath::operator= ( const FOverriddenPropertyPath )
default

◆ operator=() [3/3]

FOverriddenPropertyPath & FOverriddenPropertyPath::operator= ( FOverriddenPropertyPath &&  )
default

◆ operator==()

bool FOverriddenPropertyPath::operator== ( const FOverriddenPropertyPath Other) const
inline

◆ ToString()

FString FOverriddenPropertyPath::ToString ( ) const

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FOverriddenPropertyPath MappableString)
friend

The documentation for this struct was generated from the following files: