#include <ParticlePerfStats.h>
◆ FParticlePerfStatsContext() [1/7]
| FParticlePerfStatsContext::FParticlePerfStatsContext |
( |
| ) |
|
|
inline |
◆ FParticlePerfStatsContext() [2/7]
◆ FParticlePerfStatsContext() [3/7]
◆ FParticlePerfStatsContext() [4/7]
| FParticlePerfStatsContext::FParticlePerfStatsContext |
( |
FParticlePerfStats * |
InComponentStats | ) |
|
|
inline |
◆ FParticlePerfStatsContext() [5/7]
◆ FParticlePerfStatsContext() [6/7]
| FParticlePerfStatsContext::FParticlePerfStatsContext |
( |
const UWorld * |
InWorld, |
|
|
const UFXSystemAsset * |
InSystem |
|
) |
| |
|
inline |
◆ FParticlePerfStatsContext() [7/7]
| FParticlePerfStatsContext::FParticlePerfStatsContext |
( |
const UFXSystemComponent * |
InComponent | ) |
|
|
inline |
◆ GetComponentStats()
◆ GetSystemStats()
◆ GetWorldStats()
◆ IsValid()
| bool FParticlePerfStatsContext::IsValid |
( |
| ) |
|
|
inline |
◆ SetComponentStats()
◆ SetSystemStats()
◆ SetWorldStats()
◆ ComponentStats
◆ SystemStats
◆ WorldStats
The documentation for this struct was generated from the following file: