#include <ParticlePerfStats.h>
◆ FParticlePerfStats()
| ENGINE_API FParticlePerfStats::FParticlePerfStats |
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◆ AddComponentStatReader()
| static void FParticlePerfStats::AddComponentStatReader |
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◆ AddSystemStatReader()
| static void FParticlePerfStats::AddSystemStatReader |
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◆ AddWorldStatReader()
| static void FParticlePerfStats::AddWorldStatReader |
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◆ GetCSVStatsEnabled()
| static bool FParticlePerfStats::GetCSVStatsEnabled |
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◆ GetGameThreadStats()
Returns the current frame Game Thread stats.
◆ GetGatherComponentStats()
| static bool FParticlePerfStats::GetGatherComponentStats |
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◆ GetGatherSystemStats()
| static bool FParticlePerfStats::GetGatherSystemStats |
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◆ GetGatherWorldStats()
| static bool FParticlePerfStats::GetGatherWorldStats |
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◆ GetGPUStats()
Returns the current frame GPU stats.
◆ GetRenderThreadStats()
Returns the current frame Render Thread stats.
◆ GetStats() [1/3]
◆ GetStats() [2/3]
◆ GetStats() [3/3]
◆ GetStatsEnabled()
| static bool FParticlePerfStats::GetStatsEnabled |
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◆ RemoveComponentStatReader()
| static void FParticlePerfStats::RemoveComponentStatReader |
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◆ RemoveSystemStatReader()
| static void FParticlePerfStats::RemoveSystemStatReader |
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◆ RemoveWorldStatReader()
| static void FParticlePerfStats::RemoveWorldStatReader |
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◆ Reset()
◆ ResetGT()
◆ ResetRT()
◆ SetCSVStatsEnabled()
◆ SetStatsEnabled()
◆ ShouldGatherStats()
| static bool FParticlePerfStats::ShouldGatherStats |
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◆ Tick()
◆ TickRT()
◆ bCSVStatsEnabled
◆ bStatsEnabled
◆ ComponentStatsReaders
◆ GameThreadStats
Stats on GT and GT spawned concurrent work.
◆ GPUStats
◆ RenderThreadStats
◆ SystemStatsReaders
◆ WorldStatsReaders
The documentation for this struct was generated from the following file: