UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPerBoneInterpolation Struct Reference

#include <BlendSpace.h>

Public Member Functions

 FPerBoneInterpolation ()
 
void Initialize (const USkeleton *Skeleton)
 

Public Attributes

FBoneReference BoneReference
 
float InterpolationSpeedPerSec
 

Constructor & Destructor Documentation

◆ FPerBoneInterpolation()

FPerBoneInterpolation::FPerBoneInterpolation ( )
inline

Member Function Documentation

◆ Initialize()

void FPerBoneInterpolation::Initialize ( const USkeleton Skeleton)
inline

Member Data Documentation

◆ BoneReference

FBoneReference FPerBoneInterpolation::BoneReference

◆ InterpolationSpeedPerSec

float FPerBoneInterpolation::InterpolationSpeedPerSec

If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.

A speed of 1 means a sample weight can change from zero to one (or one to zero) in one second. A speed of 2 means that this would take half a second.

Smaller values mean slower adjustments of the sample weights, and thus more smoothing. However, a value of zero disables this smoothing entirely.

If set, the value overrides the overall Sample Weight Speed which will no longer affect this bone.


The documentation for this struct was generated from the following file: