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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BlendSpace.h>
Public Member Functions | |
| FPerBoneInterpolation () | |
| void | Initialize (const USkeleton *Skeleton) |
Public Attributes | |
| FBoneReference | BoneReference |
| float | InterpolationSpeedPerSec |
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inline |
| FBoneReference FPerBoneInterpolation::BoneReference |
| float FPerBoneInterpolation::InterpolationSpeedPerSec |
If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.
A speed of 1 means a sample weight can change from zero to one (or one to zero) in one second. A speed of 2 means that this would take half a second.
Smaller values mean slower adjustments of the sample weights, and thus more smoothing. However, a value of zero disables this smoothing entirely.
If set, the value overrides the overall Sample Weight Speed which will no longer affect this bone.