UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysScenePendingComponentTransform_Chaos Struct Reference

Public Member Functions

 FPhysScenePendingComponentTransform_Chaos (UPrimitiveComponent *InOwningComp, const FVector &InNewTranslation, const FQuat &InNewRotation, const Chaos::EWakeEventEntry InWakeEvent)
 
 FPhysScenePendingComponentTransform_Chaos (UPrimitiveComponent *InOwningComp, const Chaos::EWakeEventEntry InWakeEvent)
 

Public Attributes

FVector NewTranslation
 
FQuat NewRotation
 
TWeakObjectPtr< UPrimitiveComponent > OwningComp
 
bool bHasValidTransform
 
Chaos::EWakeEventEntry WakeEvent
 

Detailed Description

Struct to remember a pending component transform change

Constructor & Destructor Documentation

◆ FPhysScenePendingComponentTransform_Chaos() [1/2]

FPhysScenePendingComponentTransform_Chaos::FPhysScenePendingComponentTransform_Chaos ( UPrimitiveComponent *  InOwningComp,
const FVector InNewTranslation,
const FQuat InNewRotation,
const Chaos::EWakeEventEntry  InWakeEvent 
)
inline

◆ FPhysScenePendingComponentTransform_Chaos() [2/2]

FPhysScenePendingComponentTransform_Chaos::FPhysScenePendingComponentTransform_Chaos ( UPrimitiveComponent *  InOwningComp,
const Chaos::EWakeEventEntry  InWakeEvent 
)
inline

Member Data Documentation

◆ bHasValidTransform

bool FPhysScenePendingComponentTransform_Chaos::bHasValidTransform

◆ NewRotation

FQuat FPhysScenePendingComponentTransform_Chaos::NewRotation

◆ NewTranslation

FVector FPhysScenePendingComponentTransform_Chaos::NewTranslation

New transform from physics engine

◆ OwningComp

TWeakObjectPtr<UPrimitiveComponent> FPhysScenePendingComponentTransform_Chaos::OwningComp

Component to move

◆ WakeEvent

Chaos::EWakeEventEntry FPhysScenePendingComponentTransform_Chaos::WakeEvent

The documentation for this struct was generated from the following file: