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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FPhysScenePendingComponentTransform_Chaos (UPrimitiveComponent *InOwningComp, const FVector &InNewTranslation, const FQuat &InNewRotation, const Chaos::EWakeEventEntry InWakeEvent) | |
| FPhysScenePendingComponentTransform_Chaos (UPrimitiveComponent *InOwningComp, const Chaos::EWakeEventEntry InWakeEvent) | |
Public Attributes | |
| FVector | NewTranslation |
| FQuat | NewRotation |
| TWeakObjectPtr< UPrimitiveComponent > | OwningComp |
| bool | bHasValidTransform |
| Chaos::EWakeEventEntry | WakeEvent |
Struct to remember a pending component transform change
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inline |
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inline |
| bool FPhysScenePendingComponentTransform_Chaos::bHasValidTransform |
| FQuat FPhysScenePendingComponentTransform_Chaos::NewRotation |
| FVector FPhysScenePendingComponentTransform_Chaos::NewTranslation |
New transform from physics engine
| TWeakObjectPtr<UPrimitiveComponent> FPhysScenePendingComponentTransform_Chaos::OwningComp |
Component to move
| Chaos::EWakeEventEntry FPhysScenePendingComponentTransform_Chaos::WakeEvent |