UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPhysScene_AsyncPhysicsStateJobQueue Struct Reference

#include <PhysScene_AsyncPhysicsStateJobQueue.h>

Classes

struct  FJob
 

Public Types

enum class  EJobType { CreatePhysicsState , DestroyPhysicsState }
 

Public Member Functions

 FPhysScene_AsyncPhysicsStateJobQueue (FPhysScene *InPhysicScene)
 
 ~FPhysScene_AsyncPhysicsStateJobQueue ()
 
void Tick (bool bWaitForCompletion=false)
 
void AddJob (const FJob &Job)
 
void RemoveJob (const FJob &Job)
 
bool IsCompleted () const
 

Member Enumeration Documentation

◆ EJobType

Enumerator
CreatePhysicsState 
DestroyPhysicsState 

Constructor & Destructor Documentation

◆ FPhysScene_AsyncPhysicsStateJobQueue()

FPhysScene_AsyncPhysicsStateJobQueue::FPhysScene_AsyncPhysicsStateJobQueue ( FPhysScene InPhysicScene)

◆ ~FPhysScene_AsyncPhysicsStateJobQueue()

FPhysScene_AsyncPhysicsStateJobQueue::~FPhysScene_AsyncPhysicsStateJobQueue ( )

Member Function Documentation

◆ AddJob()

void FPhysScene_AsyncPhysicsStateJobQueue::AddJob ( const FJob Job)

◆ IsCompleted()

bool FPhysScene_AsyncPhysicsStateJobQueue::IsCompleted ( ) const

◆ RemoveJob()

void FPhysScene_AsyncPhysicsStateJobQueue::RemoveJob ( const FJob Job)

◆ Tick()

void FPhysScene_AsyncPhysicsStateJobQueue::Tick ( bool  bWaitForCompletion = false)

The documentation for this struct was generated from the following files: