#include <PhysScene_AsyncPhysicsStateJobQueue.h>
◆ EJobType
| Enumerator |
|---|
| CreatePhysicsState | |
| DestroyPhysicsState | |
◆ FPhysScene_AsyncPhysicsStateJobQueue()
| FPhysScene_AsyncPhysicsStateJobQueue::FPhysScene_AsyncPhysicsStateJobQueue |
( |
FPhysScene * |
InPhysicScene | ) |
|
◆ ~FPhysScene_AsyncPhysicsStateJobQueue()
| FPhysScene_AsyncPhysicsStateJobQueue::~FPhysScene_AsyncPhysicsStateJobQueue |
( |
| ) |
|
◆ AddJob()
| void FPhysScene_AsyncPhysicsStateJobQueue::AddJob |
( |
const FJob & |
Job | ) |
|
◆ IsCompleted()
| bool FPhysScene_AsyncPhysicsStateJobQueue::IsCompleted |
( |
| ) |
const |
◆ RemoveJob()
| void FPhysScene_AsyncPhysicsStateJobQueue::RemoveJob |
( |
const FJob & |
Job | ) |
|
◆ Tick()
| void FPhysScene_AsyncPhysicsStateJobQueue::Tick |
( |
bool |
bWaitForCompletion = false | ) |
|
The documentation for this struct was generated from the following files: