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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysicalAnimationComponent.h>
Public Member Functions | |
| FPhysicalAnimationData () | |
Stores info on the type of motor that will be used for a given bone
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inline |
| float FPhysicalAnimationData::AngularVelocityStrength |
The strength used to correct angular velocity error
| uint8 FPhysicalAnimationData::bIsLocalSimulation |
Whether the drive targets are in world space or local
| FName FPhysicalAnimationData::BodyName |
The body we will be driving. We specifically hide this from users since they provide the body name and bodies below in the component API.
| float FPhysicalAnimationData::MaxAngularForce |
The max force used to correct angular errors
| float FPhysicalAnimationData::MaxLinearForce |
The max force used to correct linear errors
| float FPhysicalAnimationData::OrientationStrength |
The strength used to correct orientation error
| float FPhysicalAnimationData::PositionStrength |
The strength used to correct linear position error. Only used for non-local simulation
| float FPhysicalAnimationData::VelocityStrength |
The strength used to correct linear velocity error. Only used for non-local simulation