10#include "PhysicalAnimationComponent.generated.h"
13class USkeletalMeshComponent;
23 , bIsLocalSimulation(
true)
24 , OrientationStrength(0.f)
25 , AngularVelocityStrength(0.f)
26 , PositionStrength(0.f)
27 , VelocityStrength(0.f)
29 , MaxAngularForce(0.f)
43 float OrientationStrength;
47 float AngularVelocityStrength;
51 float PositionStrength;
55 float VelocityStrength;
63 float MaxAngularForce;
120 TObjectPtr<USkeletalMeshComponent> SkeletalMeshComponent;
122 struct FPhysicalAnimationInstanceData
144 bool bPhysicsEngineNeedsUpdating;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
ETeleportType
Definition EngineTypes.h:2401
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition SingleParticlePhysicsProxy.h:58
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition PrimitiveDrawInterface.h:19
Definition ActorComponent.h:152
Definition PhysicalAnimationComponent.h:68
USkeletalMeshComponent * GetSkeletalMesh() const
Definition PhysicalAnimationComponent.h:116
Definition RobinHoodHashTable.h:18
@ false
Definition radaudio_common.h:23
Definition EngineBaseTypes.h:571
Definition ConstraintInstance.h:255
Definition ConstraintInstance.h:57
Definition PhysicalAnimationComponent.h:18
Definition ObjectPtr.h:488