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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PhysicsFieldComponent.h>
Public Types | |
| using | BufferOffsets = TStaticArray< UE::Core::TAlignedElement< int32, 16 >, MAX_PHYSICS_FIELD_TARGETS > |
| using FPhysicsFieldInfos::BufferOffsets = TStaticArray<UE::Core::TAlignedElement<int32, 16>, MAX_PHYSICS_FIELD_TARGETS> |
Type of targets offsets
| bool FPhysicsFieldInfos::bBuildClipmap |
Boolean to check if we are building the clipmap or not
| TStaticArray<UE::Core::TAlignedElement<int32, 16>, MAX_PHYSICS_FIELD_TARGETS> FPhysicsFieldInfos::BoundsOffsets |
Min Bounds for each target/clipmap
| bool FPhysicsFieldInfos::bShowFields |
Boolean to check if we are visualizing the field
| TArray<FIntVector4> FPhysicsFieldInfos::CellsMax |
Max Bounds for each target/clipmap
| TArray<FIntVector4> FPhysicsFieldInfos::CellsMin |
Min Bounds for each target/clipmap
| FVector FPhysicsFieldInfos::ClipmapCenter = FVector::ZeroVector |
Clipmap Center
| int32 FPhysicsFieldInfos::ClipmapCount = 4 |
Clipmap Count
| float FPhysicsFieldInfos::ClipmapDistance = 10000 |
Clipmap Distance
| int32 FPhysicsFieldInfos::ClipmapExponent = 2 |
Clipmap Exponent
| int32 FPhysicsFieldInfos::ClipmapResolution = 64 |
Clipmap Resolution
| BufferOffsets FPhysicsFieldInfos::IntegerTargets |
Integer targets offsets
| TStaticArray<UE::Core::TAlignedElement<FIntVector4, 16>, MAX_PHYSICS_FIELD_TARGETS> FPhysicsFieldInfos::PhysicsBounds |
Physics Targets bounds
| BufferOffsets FPhysicsFieldInfos::PhysicsTargets |
Physics targets offsets
| BufferOffsets FPhysicsFieldInfos::ScalarTargets |
Scalar Targets Offsets
| int32 FPhysicsFieldInfos::TargetCount = 1 |
Size of the datas stored on each voxels
| TArray<EFieldPhysicsType> FPhysicsFieldInfos::TargetTypes |
Target types to be processed
| float FPhysicsFieldInfos::TimeSeconds |
Time in seconds for field evaluation
| int32 FPhysicsFieldInfos::ValidCount = 0 |
Clipmap Count
| BufferOffsets FPhysicsFieldInfos::ValidTargets |
Valid targets offsets
| BufferOffsets FPhysicsFieldInfos::VectorTargets |
Vector Targets Offsets
| FVector FPhysicsFieldInfos::ViewOrigin = FVector::ZeroVector |
Clipmap Resolution