UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPoseAssetEvalData Struct Reference
+ Inheritance diagram for FPoseAssetEvalData:

Public Attributes

TArray< FBoneIndicesBoneIndices
 
TArray< int32PoseWeightedIndices
 
TArray< floatPoseWeights
 
TArray< boolWeightedPoses
 

Additional Inherited Members

- Public Member Functions inherited from FTlsAutoCleanup
virtual ~FTlsAutoCleanup ()
 
CORE_API void Register ()
 
- Static Public Member Functions inherited from TThreadSingleton< FPoseAssetEvalData >
static FORCEINLINE FPoseAssetEvalDataGet ()
 
static FORCEINLINE FPoseAssetEvalDataGet (TFunctionRef< FTlsAutoCleanup *()> CreateInstance)
 
static FORCEINLINE FPoseAssetEvalDataTryGet ()
 
static FORCEINLINE FPoseAssetEvalDataInject (FPoseAssetEvalData *Instance)
 
- Protected Member Functions inherited from TThreadSingleton< FPoseAssetEvalData >
 TThreadSingleton ()
 
virtual ~TThreadSingleton ()
 
- Static Protected Member Functions inherited from TThreadSingleton< FPoseAssetEvalData >
static FTlsAutoCleanupCreateInstance ()
 
- Protected Attributes inherited from TThreadSingleton< FPoseAssetEvalData >
const uint32 ThreadId
 

Member Data Documentation

◆ BoneIndices

TArray<FBoneIndices> FPoseAssetEvalData::BoneIndices

◆ PoseWeightedIndices

TArray<int32> FPoseAssetEvalData::PoseWeightedIndices

◆ PoseWeights

TArray<float> FPoseAssetEvalData::PoseWeights

◆ WeightedPoses

TArray<bool> FPoseAssetEvalData::WeightedPoses

The documentation for this struct was generated from the following file: