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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Animation/PoseAsset.h"#include "BonePose.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/FrameworkObjectVersion.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "UObject/UE5ReleaseStreamObjectVersion.h"#include "AnimationRuntime.h"#include "Components/SkeletalMeshComponent.h"#include "Animation/AnimCurveUtils.h"#include "Animation/AnimSequence.h"#include "Animation/AnimStats.h"#include "Animation/AnimationPoseData.h"#include "Animation/AnimData/AnimDataModel.h"#include "Animation/AnimSequenceHelpers.h"#include "Animation/SkeletonRemapping.h"#include "Animation/SkeletonRemappingRegistry.h"#include "Engine/SkeletalMesh.h"#include "UObject/AssetRegistryTagsContext.h"#include "UObject/LinkerLoad.h"#include "UObject/ObjectSaveContext.h"#include "UObject/Package.h"#include "UObject/UnrealType.h"#include "UObject/UObjectAnnotation.h"#include "Widgets/Notifications/SNotificationList.h"Classes | |
| struct | FBoneIndices |
| struct | FPoseAssetEvalData |
Macros | |
| #define | LOCTEXT_NAMESPACE "PoseAsset" |
Functions | |
| FORCEINLINE void | BlendFromIdentityAndAccumulateAdditively_Custom (FTransform &FinalAtom, const FTransform &SourceAtom, float BlendWeight) |
| #define LOCTEXT_NAMESPACE "PoseAsset" |
| FORCEINLINE void BlendFromIdentityAndAccumulateAdditively_Custom | ( | FTransform & | FinalAtom, |
| const FTransform & | SourceAtom, | ||
| float | BlendWeight | ||
| ) |