UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPreviewAttachedObjectPair Struct Reference

#include <PreviewAssetAttachComponent.h>

Public Member Functions

 FPreviewAttachedObjectPair ()
 
void SaveAttachedObjectFromDeprecatedProperty ()
 
UObjectGetAttachedObject () const
 
void SetAttachedObject (UObject *InObject)
 

Public Attributes

FName AttachedTo
 

Detailed Description

This is a component used by USkeleton and USkeletalMesh to deal with attaching assets to sockets or bones Preview items that are attached to the skeleton

Constructor & Destructor Documentation

◆ FPreviewAttachedObjectPair()

FPreviewAttachedObjectPair::FPreviewAttachedObjectPair ( )
inline

Member Function Documentation

◆ GetAttachedObject()

UObject * FPreviewAttachedObjectPair::GetAttachedObject ( ) const
inline

◆ SaveAttachedObjectFromDeprecatedProperty()

void FPreviewAttachedObjectPair::SaveAttachedObjectFromDeprecatedProperty ( )
inline

◆ SetAttachedObject()

void FPreviewAttachedObjectPair::SetAttachedObject ( UObject InObject)
inline

Member Data Documentation

◆ AttachedTo

FName FPreviewAttachedObjectPair::AttachedTo

The name of the attach point of the Object (for example a bone or socket name)


The documentation for this struct was generated from the following file: