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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FPrimaryAssetLoadState ()=default | |
| FPrimaryAssetLoadState (const FPrimaryAssetLoadState &)=delete | |
| FPrimaryAssetLoadState (FPrimaryAssetLoadState &&Other) | |
| FPrimaryAssetLoadState & | operator= (const FPrimaryAssetLoadState &)=delete |
| FPrimaryAssetLoadState & | operator= (FPrimaryAssetLoadState &&Other) |
| ~FPrimaryAssetLoadState () | |
| bool | IsSame (TConstArrayView< FName > InBundleNames, const TOptional< FAssetManagerDownloadParams > &InDownloadParams) const |
| void | SetState (TSharedPtr< FStreamableHandle > InHandle, TConstArrayView< FName > InBundleNames, TOptional< FAssetManagerDownloadParams > InDownloadParams) |
| void | MoveStateFrom (TSharedPtr< FStreamableHandle > InHandle, FPrimaryAssetLoadState &&InOther) |
| const TSharedPtr< FStreamableHandle > & | GetHandle () const UE_LIFETIMEBOUND |
| TConstArrayView< FName > | GetBundleNames () const UE_LIFETIMEBOUND |
| bool | IsValid () const |
| void | Reset (bool bCancelHandle) |
Structure defining the current loading state of an asset
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delete |
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If this state is keeping things in memory
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delete |
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