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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/AssetManager.h"#include "Algo/Compare.h"#include "Algo/Transform.h"#include "Algo/Unique.h"#include "AssetRegistry/ARFilter.h"#include "AssetRegistry/AssetBundleData.h"#include "AssetRegistry/AssetRegistryHelpers.h"#include "AssetRegistry/AssetRegistryModule.h"#include "AssetRegistry/AssetRegistryState.h"#include "AssetRegistry/IAssetRegistry.h"#include "Engine/AssetManagerSettings.h"#include "Engine/AssetManagerTypes.h"#include "Engine/BlueprintCore.h"#include "Engine/BlueprintGeneratedClass.h"#include "Engine/GameInstance.h"#include "Engine/StreamableManager.h"#include "Engine/Experimental/StreamableManagerError.h"#include "HAL/PlatformApplicationMisc.h"#include "HAL/PlatformFileManager.h"#include "Interfaces/IPluginManager.h"#include "Internationalization/PackageLocalizationManager.h"#include "IPlatformFilePak.h"#include "Logging/StructuredLog.h"#include "Misc/CoreDelegates.h"#include "Misc/EnumClassFlags.h"#include "Misc/FileHelper.h"#include "Misc/DelayedAutoRegister.h"#include "Misc/ScopedSlowTask.h"#include "Misc/PackageName.h"#include "Misc/PathViews.h"#include "Misc/Launder.h"#include "MoviePlayerProxy.h"#include "Modules/ModuleManager.h"#include "Stats/StatsMisc.h"#include "String/Find.h"#include "UObject/ConstructorHelpers.h"#include "UObject/ICookInfo.h"#include "UObject/LinkerLoad.h"#include "UObject/ObjectSaveContext.h"#include "Engine/Engine.h"#include "Serialization/MemoryReader.h"Classes | |
| struct | FPrimaryAssetLoadState |
| struct | FPrimaryAssetData |
| struct | FPrimaryAssetTypeData |
| struct | FCompiledAssetManagerSearchRules |
| class | FInitialBulkScanHelper |
Namespaces | |
| namespace | UE |
| namespace | UE::AssetManager |
| namespace | UE::AssetManager::Private |
Macros | |
| #define | LOCTEXT_NAMESPACE "AssetManager" |
| #define | UE_ASSETMANAGER_SMALL_LOADSTATE 1 |
Enumerations | |
| enum class | EAssetDataCanBeSubobject { Yes , No } |
Functions | |
| LLM_DEFINE_TAG (AssetManager) | |
| DEFINE_LOG_CATEGORY (LogAssetManager) | |
| template<EAssetDataCanBeSubobject ScanForSubobject> | |
| bool | TryToSoftObjectPath (const FAssetData &AssetData, FSoftObjectPath &OutSoftObjectPath) |
| #define LOCTEXT_NAMESPACE "AssetManager" |
| #define UE_ASSETMANAGER_SMALL_LOADSTATE 1 |
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strong |
| DEFINE_LOG_CATEGORY | ( | LogAssetManager | ) |
| LLM_DEFINE_TAG | ( | AssetManager | ) |
| bool TryToSoftObjectPath | ( | const FAssetData & | AssetData, |
| FSoftObjectPath & | OutSoftObjectPath | ||
| ) |