UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AssetManager.cpp File Reference

Classes

struct  FPrimaryAssetLoadState
 
struct  FPrimaryAssetData
 
struct  FPrimaryAssetTypeData
 
struct  FCompiledAssetManagerSearchRules
 
class  FInitialBulkScanHelper
 

Namespaces

namespace  UE
 
namespace  UE::AssetManager
 
namespace  UE::AssetManager::Private
 

Macros

#define LOCTEXT_NAMESPACE   "AssetManager"
 
#define UE_ASSETMANAGER_SMALL_LOADSTATE   1
 

Enumerations

enum class  EAssetDataCanBeSubobject { Yes , No }
 

Functions

 LLM_DEFINE_TAG (AssetManager)
 
 DEFINE_LOG_CATEGORY (LogAssetManager)
 
template<EAssetDataCanBeSubobject ScanForSubobject>
bool TryToSoftObjectPath (const FAssetData &AssetData, FSoftObjectPath &OutSoftObjectPath)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AssetManager"

◆ UE_ASSETMANAGER_SMALL_LOADSTATE

#define UE_ASSETMANAGER_SMALL_LOADSTATE   1

Enumeration Type Documentation

◆ EAssetDataCanBeSubobject

Enumerator
Yes 
No 

Function Documentation

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogAssetManager  )

◆ LLM_DEFINE_TAG()

LLM_DEFINE_TAG ( AssetManager  )

◆ TryToSoftObjectPath()

template<EAssetDataCanBeSubobject ScanForSubobject>
bool TryToSoftObjectPath ( const FAssetData AssetData,
FSoftObjectPath OutSoftObjectPath 
)