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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FPrimaryAssetData () | |
| const FSoftObjectPtr & | GetAssetPtr () const |
| const FSoftObjectPath & | GetARLookupPath () const |
| bool | IsLoaded () const |
Public Attributes | |
| FPrimaryAssetLoadState | CurrentState |
| FPrimaryAssetLoadState | PendingState |
| friend | FPrimaryAssetTypeData |
Structure representing data about a specific asset
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Path used to look up cached asset data in the asset registry. This will be missing the _C for blueprint classes
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Path to this asset on disk
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Asset is considered loaded at all if there is an active handle for it
| FPrimaryAssetLoadState FPrimaryAssetData::CurrentState |
Current state of this asset
| friend FPrimaryAssetData::FPrimaryAssetTypeData |
| FPrimaryAssetLoadState FPrimaryAssetData::PendingState |
Pending state of this asset, will be copied to CurrentState when load finishes