UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimaryAssetData Struct Reference

Public Member Functions

 FPrimaryAssetData ()
 
const FSoftObjectPtrGetAssetPtr () const
 
const FSoftObjectPathGetARLookupPath () const
 
bool IsLoaded () const
 

Public Attributes

FPrimaryAssetLoadState CurrentState
 
FPrimaryAssetLoadState PendingState
 
friend FPrimaryAssetTypeData
 

Detailed Description

Structure representing data about a specific asset

Constructor & Destructor Documentation

◆ FPrimaryAssetData()

FPrimaryAssetData::FPrimaryAssetData ( )
inline

Member Function Documentation

◆ GetARLookupPath()

const FSoftObjectPath & FPrimaryAssetData::GetARLookupPath ( ) const
inline

Path used to look up cached asset data in the asset registry. This will be missing the _C for blueprint classes

◆ GetAssetPtr()

const FSoftObjectPtr & FPrimaryAssetData::GetAssetPtr ( ) const
inline

Path to this asset on disk

◆ IsLoaded()

bool FPrimaryAssetData::IsLoaded ( ) const
inline

Asset is considered loaded at all if there is an active handle for it

Member Data Documentation

◆ CurrentState

FPrimaryAssetLoadState FPrimaryAssetData::CurrentState

Current state of this asset

◆ FPrimaryAssetTypeData

friend FPrimaryAssetData::FPrimaryAssetTypeData

◆ PendingState

FPrimaryAssetLoadState FPrimaryAssetData::PendingState

Pending state of this asset, will be copied to CurrentState when load finishes


The documentation for this struct was generated from the following file: