UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGPass::FTextureState Struct Reference

#include <RenderGraphPass.h>

Public Member Functions

 FTextureState ()=default
 
 FTextureState (FRDGTextureRef InTexture)
 

Public Attributes

FRDGTextureRef Texture = nullptr
 
FRDGTextureSubresourceState State
 
FRDGTextureSubresourceState MergeState
 
uint32 ReferenceCount = 0
 

Constructor & Destructor Documentation

◆ FTextureState() [1/2]

FRDGPass::FTextureState::FTextureState ( )
default

◆ FTextureState() [2/2]

FRDGPass::FTextureState::FTextureState ( FRDGTextureRef  InTexture)
inline

Member Data Documentation

◆ MergeState

FRDGTextureSubresourceState FRDGPass::FTextureState::MergeState

◆ ReferenceCount

uint32 FRDGPass::FTextureState::ReferenceCount = 0

◆ State

FRDGTextureSubresourceState FRDGPass::FTextureState::State

◆ Texture

FRDGTextureRef FRDGPass::FTextureState::Texture = nullptr

The documentation for this struct was generated from the following file: