UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGScopeState::FState Struct Reference

#include <RenderGraphEvent.h>

Public Member Functions

 FState (bool bInImmediate, bool bInParallelExecute)
 

Public Attributes

struct FRDGScopeCurrent = nullptr
 
DynamicRenderScaling::FBudget const * ActiveBudget = nullptr
 
uint32 Mask = 0
 
bool const bImmediate
 
bool const bParallelExecute
 

Static Public Attributes

static constexpr ERDGScopeMode const ScopeMode = ERDGScopeMode::Disabled
 

Constructor & Destructor Documentation

◆ FState()

FRDGScopeState::FState::FState ( bool  bInImmediate,
bool  bInParallelExecute 
)

Member Data Documentation

◆ ActiveBudget

DynamicRenderScaling::FBudget const* FRDGScopeState::FState::ActiveBudget = nullptr

◆ bImmediate

bool const FRDGScopeState::FState::bImmediate

◆ bParallelExecute

bool const FRDGScopeState::FState::bParallelExecute

◆ Current

struct FRDGScope* FRDGScopeState::FState::Current = nullptr

◆ Mask

uint32 FRDGScopeState::FState::Mask = 0

◆ ScopeMode

constexpr ERDGScopeMode const FRDGScopeState::FState::ScopeMode = ERDGScopeMode::Disabled
staticconstexpr

The documentation for this struct was generated from the following files: