UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGViewableResource::FAccessModeState Struct Reference

#include <RenderGraphResources.h>

Public Member Functions

bool IsExternalAccess () const
 
 FAccessModeState ()
 

Public Attributes

ERHIAccess Access = ERHIAccess::None
 
ERHIPipeline Pipelines: 2
 
EAccessMode Mode: 1
 
uint8 bLocked: 1
 
uint8 bQueued: 1
 
EAccessMode ActiveMode = EAccessMode::Internal
 

Constructor & Destructor Documentation

◆ FAccessModeState()

FRDGViewableResource::FAccessModeState::FAccessModeState ( )
inline

Member Function Documentation

◆ IsExternalAccess()

bool FRDGViewableResource::FAccessModeState::IsExternalAccess ( ) const
inline

Member Data Documentation

◆ Access

ERHIAccess FRDGViewableResource::FAccessModeState::Access = ERHIAccess::None

◆ ActiveMode

EAccessMode FRDGViewableResource::FAccessModeState::ActiveMode = EAccessMode::Internal

The actual access mode replayed on the setup pass timeline.

◆ bLocked

uint8 FRDGViewableResource::FAccessModeState::bLocked

◆ bQueued

uint8 FRDGViewableResource::FAccessModeState::bQueued

◆ Mode

EAccessMode FRDGViewableResource::FAccessModeState::Mode

◆ Pipelines

ERHIPipeline FRDGViewableResource::FAccessModeState::Pipelines

The documentation for this struct was generated from the following file: