UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRandomPlayerSequenceEntry Struct Reference

#include <AnimNode_RandomPlayer.h>

Public Member Functions

 FRandomPlayerSequenceEntry ()
 

Public Attributes

TObjectPtr< UAnimSequenceBaseSequence
 
float ChanceToPlay
 
int32 MinLoopCount
 
int32 MaxLoopCount
 
float MinPlayRate
 
float MaxPlayRate
 
FAlphaBlend BlendIn
 

Detailed Description

The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order. If shuffle mode is enabled then each entry will be played once before repeating any

Constructor & Destructor Documentation

◆ FRandomPlayerSequenceEntry()

FRandomPlayerSequenceEntry::FRandomPlayerSequenceEntry ( )
inline

Member Data Documentation

◆ BlendIn

FAlphaBlend FRandomPlayerSequenceEntry::BlendIn

Blending properties used when this entry is blending in ontop of another entry

◆ ChanceToPlay

float FRandomPlayerSequenceEntry::ChanceToPlay

When not in shuffle mode, this is the chance this entry will play (normalized against all other sample chances)

◆ MaxLoopCount

int32 FRandomPlayerSequenceEntry::MaxLoopCount

Maximum number of times this entry will loop before ending

◆ MaxPlayRate

float FRandomPlayerSequenceEntry::MaxPlayRate

Maximum playrate for this entry

◆ MinLoopCount

int32 FRandomPlayerSequenceEntry::MinLoopCount

Minimum number of times this entry will loop before ending

◆ MinPlayRate

float FRandomPlayerSequenceEntry::MinPlayRate

Minimum playrate for this entry

◆ Sequence

TObjectPtr<UAnimSequenceBase> FRandomPlayerSequenceEntry::Sequence

Sequence to play when this entry is picked


The documentation for this struct was generated from the following file: