UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FReadOnlyCVARCache Struct Reference

#include <ReadOnlyCVARCache.h>

Static Public Member Functions

static void Initialize ()
 
static bool AllowStaticLighting ()
 
static bool EnablePointLightShadows (const FStaticShaderPlatform Platform)
 
static bool EnableStationarySkylight ()
 
static bool EnableLowQualityLightmaps ()
 
static bool SupportSkyAtmosphere ()
 
static bool MobileHDR ()
 
static bool MobileSupportsGPUScene ()
 
static bool MobileAllowDistanceFieldShadows ()
 
static bool MobileEnableStaticAndCSMShadowReceivers ()
 
static bool MobileEnableMovableLightCSMShaderCulling ()
 
static int32 MobileForwardDecalLighting ()
 
static int32 MobileEarlyZPass (EShaderPlatform Platform)
 
static int32 MobileForwardLocalLights (EShaderPlatform Platform)
 
static int32 MobileForwardParticleLights (EShaderPlatform Platform)
 
static bool MobileDeferredShading (EShaderPlatform Platform)
 
static bool MobileEnableMovableSpotlightsShadow (EShaderPlatform Platform)
 
static bool MobileAllowDitheredLODTransition (EShaderPlatform Platform)
 
static bool MobileAllowFramebufferFetch (EShaderPlatform Platform)
 

Member Function Documentation

◆ AllowStaticLighting()

static bool FReadOnlyCVARCache::AllowStaticLighting ( )
inlinestatic

◆ EnableLowQualityLightmaps()

static bool FReadOnlyCVARCache::EnableLowQualityLightmaps ( )
inlinestatic

◆ EnablePointLightShadows()

static bool FReadOnlyCVARCache::EnablePointLightShadows ( const FStaticShaderPlatform  Platform)
inlinestatic

◆ EnableStationarySkylight()

static bool FReadOnlyCVARCache::EnableStationarySkylight ( )
inlinestatic

◆ Initialize()

void FReadOnlyCVARCache::Initialize ( )
static

◆ MobileAllowDistanceFieldShadows()

static bool FReadOnlyCVARCache::MobileAllowDistanceFieldShadows ( )
inlinestatic

◆ MobileAllowDitheredLODTransition()

static bool FReadOnlyCVARCache::MobileAllowDitheredLODTransition ( EShaderPlatform  Platform)
inlinestatic

◆ MobileAllowFramebufferFetch()

static bool FReadOnlyCVARCache::MobileAllowFramebufferFetch ( EShaderPlatform  Platform)
inlinestatic

◆ MobileDeferredShading()

static bool FReadOnlyCVARCache::MobileDeferredShading ( EShaderPlatform  Platform)
inlinestatic

◆ MobileEarlyZPass()

static int32 FReadOnlyCVARCache::MobileEarlyZPass ( EShaderPlatform  Platform)
inlinestatic

◆ MobileEnableMovableLightCSMShaderCulling()

static bool FReadOnlyCVARCache::MobileEnableMovableLightCSMShaderCulling ( )
inlinestatic

◆ MobileEnableMovableSpotlightsShadow()

static bool FReadOnlyCVARCache::MobileEnableMovableSpotlightsShadow ( EShaderPlatform  Platform)
inlinestatic

◆ MobileEnableStaticAndCSMShadowReceivers()

static bool FReadOnlyCVARCache::MobileEnableStaticAndCSMShadowReceivers ( )
inlinestatic

◆ MobileForwardDecalLighting()

static int32 FReadOnlyCVARCache::MobileForwardDecalLighting ( )
inlinestatic

◆ MobileForwardLocalLights()

static int32 FReadOnlyCVARCache::MobileForwardLocalLights ( EShaderPlatform  Platform)
inlinestatic

◆ MobileForwardParticleLights()

static int32 FReadOnlyCVARCache::MobileForwardParticleLights ( EShaderPlatform  Platform)
inlinestatic

◆ MobileHDR()

static bool FReadOnlyCVARCache::MobileHDR ( )
inlinestatic

◆ MobileSupportsGPUScene()

static bool FReadOnlyCVARCache::MobileSupportsGPUScene ( )
inlinestatic

◆ SupportSkyAtmosphere()

static bool FReadOnlyCVARCache::SupportSkyAtmosphere ( )
inlinestatic

The documentation for this struct was generated from the following files: