#include <ReadOnlyCVARCache.h>
◆ AllowStaticLighting()
| static bool FReadOnlyCVARCache::AllowStaticLighting |
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◆ EnableLowQualityLightmaps()
| static bool FReadOnlyCVARCache::EnableLowQualityLightmaps |
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◆ EnablePointLightShadows()
◆ EnableStationarySkylight()
| static bool FReadOnlyCVARCache::EnableStationarySkylight |
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◆ Initialize()
| void FReadOnlyCVARCache::Initialize |
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◆ MobileAllowDistanceFieldShadows()
| static bool FReadOnlyCVARCache::MobileAllowDistanceFieldShadows |
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◆ MobileAllowDitheredLODTransition()
◆ MobileAllowFramebufferFetch()
◆ MobileDeferredShading()
◆ MobileEarlyZPass()
◆ MobileEnableMovableLightCSMShaderCulling()
| static bool FReadOnlyCVARCache::MobileEnableMovableLightCSMShaderCulling |
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◆ MobileEnableMovableSpotlightsShadow()
◆ MobileEnableStaticAndCSMShadowReceivers()
| static bool FReadOnlyCVARCache::MobileEnableStaticAndCSMShadowReceivers |
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◆ MobileForwardDecalLighting()
| static int32 FReadOnlyCVARCache::MobileForwardDecalLighting |
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◆ MobileForwardLocalLights()
◆ MobileForwardParticleLights()
◆ MobileHDR()
◆ MobileSupportsGPUScene()
| static bool FReadOnlyCVARCache::MobileSupportsGPUScene |
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◆ SupportSkyAtmosphere()
| static bool FReadOnlyCVARCache::SupportSkyAtmosphere |
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The documentation for this struct was generated from the following files: