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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneCapture.h>
Inheritance diagram for FRealTimeCaptureStrategy:Public Member Functions | |
| MOVIESCENECAPTURE_API | FRealTimeCaptureStrategy (FFrameRate InFrameRate) |
| virtual MOVIESCENECAPTURE_API void | OnInitialize () override |
| virtual MOVIESCENECAPTURE_API void | OnStop () override |
| virtual bool | ShouldSynchronizeFrames () const override |
| virtual MOVIESCENECAPTURE_API bool | ShouldPresent (double CurrentTimeSeconds, uint32 FrameIndex) const override |
| virtual MOVIESCENECAPTURE_API int32 | GetDroppedFrames (double CurrentTimeSeconds, uint32 FrameIndex) const override |
Public Member Functions inherited from ICaptureStrategy | |
| virtual | ~ICaptureStrategy () |
A capture strategy that captures in real-time, potentially dropping frames to maintain a stable constant framerate video.
| FRealTimeCaptureStrategy::FRealTimeCaptureStrategy | ( | FFrameRate | InFrameRate | ) |
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overridevirtual |
Implements ICaptureStrategy.
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overridevirtual |
Implements ICaptureStrategy.
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overridevirtual |
Implements ICaptureStrategy.
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overridevirtual |
Implements ICaptureStrategy.
Reimplemented from ICaptureStrategy.