#include <RecastNavMesh.h>
◆ FRecastNavMeshTileGenerationDebug()
| FRecastNavMeshTileGenerationDebug::FRecastNavMeshTileGenerationDebug |
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◆ IsWithinTileCoordinates()
| bool FRecastNavMeshTileGenerationDebug::IsWithinTileCoordinates |
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const int32 |
TileX, |
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const int32 |
TileY |
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Indicates if the tile coordinate in parameter is within the tile coordinate selected to debug. Either equal to TileCoordinate or inside the rectangle formed by TileCoordinate and MaxTileCoordinate.
◆ bCollisionGeometry
| uint32 FRecastNavMeshTileGenerationDebug::bCollisionGeometry |
Display the collision used for the navmesh rasterization. Note: The visualization is affected by the DrawOffset of the RecastNavmesh owner
◆ bCompactHeightfield
| uint32 FRecastNavMeshTileGenerationDebug::bCompactHeightfield |
◆ bCompactHeightfieldDistances
| uint32 FRecastNavMeshTileGenerationDebug::bCompactHeightfieldDistances |
◆ bCompactHeightfieldEroded
| uint32 FRecastNavMeshTileGenerationDebug::bCompactHeightfieldEroded |
◆ bCompactHeightfieldRegions
| uint32 FRecastNavMeshTileGenerationDebug::bCompactHeightfieldRegions |
◆ bEnabled
| uint32 FRecastNavMeshTileGenerationDebug::bEnabled |
If set, the selected internal debug data will be kept during tile generation to be displayed with the navmesh.
◆ bGenerateDebugTileOnly
| uint32 FRecastNavMeshTileGenerationDebug::bGenerateDebugTileOnly |
If set, the generator will only generate the tile selected to debug (set in TileCoordinate).
◆ bHeightfieldBounds
| uint32 FRecastNavMeshTileGenerationDebug::bHeightfieldBounds |
◆ bHeightfieldFromRasterization
| uint32 FRecastNavMeshTileGenerationDebug::bHeightfieldFromRasterization |
◆ bHeightFieldLayers
| uint32 FRecastNavMeshTileGenerationDebug::bHeightFieldLayers |
◆ bHeightfieldPostHeightFiltering
| uint32 FRecastNavMeshTileGenerationDebug::bHeightfieldPostHeightFiltering |
◆ bHeightfieldPostInclusionBoundsFiltering
| uint32 FRecastNavMeshTileGenerationDebug::bHeightfieldPostInclusionBoundsFiltering |
◆ bSkipContourSimplification
| uint32 FRecastNavMeshTileGenerationDebug::bSkipContourSimplification |
If set, the contour simplification step will be skipped. Beware that enabling this changes the way navmesh will generate when Tile Generation Debug is enabled.
◆ bTileCacheContours
| uint32 FRecastNavMeshTileGenerationDebug::bTileCacheContours |
◆ bTileCacheDetailMesh
| uint32 FRecastNavMeshTileGenerationDebug::bTileCacheDetailMesh |
◆ bTileCacheLayerAreas
| uint32 FRecastNavMeshTileGenerationDebug::bTileCacheLayerAreas |
◆ bTileCacheLayerRegions
| uint32 FRecastNavMeshTileGenerationDebug::bTileCacheLayerRegions |
◆ bTileCachePolyMesh
| uint32 FRecastNavMeshTileGenerationDebug::bTileCachePolyMesh |
◆ bUseMaxTileCoordinate
| uint32 FRecastNavMeshTileGenerationDebug::bUseMaxTileCoordinate |
◆ HeightFieldRenderMode
◆ LinkGenerationDebugFlags
| uint16 FRecastNavMeshTileGenerationDebug::LinkGenerationDebugFlags |
◆ LinkGenerationSelectedConfig
| int32 FRecastNavMeshTileGenerationDebug::LinkGenerationSelectedConfig |
Using -1 as 'no config selected'.
◆ LinkGenerationSelectedEdge
| int32 FRecastNavMeshTileGenerationDebug::LinkGenerationSelectedEdge |
Using -1 as 'no edge selected'.
◆ MaxTileCoordinate
Optional: Highest bound included tile to define a rectangle with TileCoordinate for which the internal data is kept. Tip: displaying the navmesh using 'Draw Tile Labels' show tile coordinates.
◆ TileCoordinate
Selected tile coordinate, only this tile will have it's internal data kept. When MaxTileCoordinate is enabled, this defines the lower bound of a rectangle. Tip: displaying the navmesh using 'Draw Tile Labels' show tile coordinates.
The documentation for this struct was generated from the following files: