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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "NavMesh/RecastNavMesh.h"#include "Misc/Paths.h"#include "EngineGlobals.h"#include "Engine/World.h"#include "NavigationSystem.h"#include "Engine/Engine.h"#include "Distance/DistSegment2AxisAlignedBox2.h"#include "DrawDebugHelpers.h"#include "Misc/ConfigCacheIni.h"#include "EngineUtils.h"#include "NavMesh/RecastHelpers.h"#include "NavMesh/RecastVersion.h"#include "NavAreas/NavArea.h"#include "NavAreas/NavArea_Null.h"#include "NavAreas/NavArea_Default.h"#include "NavAreas/NavArea_LowHeight.h"#include "NavLinkCustomInterface.h"#include "NavMesh/RecastNavMeshDataChunk.h"#include "NavMesh/RecastQueryFilter.h"#include "VisualLogger/VisualLogger.h"#include "WorldPartition/NavigationData/NavigationDataChunkActor.h"#include "Math/Color.h"#include "NavigationDataHandler.h"#include "BaseGeneratedNavLinksProxy.h"#include "Misc/ScopeLock.h"#include "NavMesh/NavMeshRenderingComponent.h"#include "UObject/FortniteMainBranchObjectVersion.h"Namespaces | |
| namespace | UE |
| namespace | UE::NavMesh |
| namespace | UE::NavMesh::Private |
Functions | |
| float | UE::NavMesh::Private::GetClampedTileSizeUU (const float InTileSizeUU, const float CellSize, const float AgentRadius) |
| float | UE::NavMesh::Private::GetClampedCellSize (const float CellSize) |