![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SceneRelativeViewMatrices.h>
Classes | |
| struct | FInitializer |
Static Public Member Functions | |
| static ENGINE_API FRelativeViewMatrices | Create (const FViewMatrices &Matrices, const FViewMatrices &PrevMatrices) |
| static ENGINE_API FRelativeViewMatrices | Create (const FInitializer &Initializer) |
| static FRelativeViewMatrices | Create (const FViewMatrices &Matrices) |
Various view matrices stored as floats, along with LWC tile position, suitable for sending to GPU
|
static |
|
inlinestatic |
Use the same matrices for current and previous
|
static |
| FMatrix44f FRelativeViewMatrices::ClipToRelativeWorld |
| FMatrix44f FRelativeViewMatrices::ClipToView |
| FMatrix44f FRelativeViewMatrices::PrevClipToRelativeWorld |
| FMatrix44f FRelativeViewMatrices::PrevClipToView |
| FMatrix44f FRelativeViewMatrices::PrevViewToRelativeWorld |
| FMatrix44f FRelativeViewMatrices::RelativeWorldToClip |
| FMatrix44f FRelativeViewMatrices::RelativeWorldToView |
| FVector3f FRelativeViewMatrices::TilePosition |
| FMatrix44f FRelativeViewMatrices::ViewToClip |
| FMatrix44f FRelativeViewMatrices::ViewToRelativeWorld |