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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionRuntimeHashSet.h>
Public Attributes | |
| FName | Name |
| TSubclassOf< URuntimePartition > | Class |
| TObjectPtr< URuntimePartition > | MainLayer |
| TArray< FRuntimePartitionHLODSetup > | HLODSetups |
Holds settings for a runtime partition instance.
| TSubclassOf<URuntimePartition> FRuntimePartitionDesc::Class |
Partition class
| TArray<FRuntimePartitionHLODSetup> FRuntimePartitionDesc::HLODSetups |
HLOD setups used by this partition, one for each layers in the hierarchy
| TObjectPtr<URuntimePartition> FRuntimePartitionDesc::MainLayer |
Main partition object
| FName FRuntimePartitionDesc::Name |
Name for this partition, used to map actors to it through the Actor.RuntimeGrid property