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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinWeightProfile.h>
Classes | |
| struct | FSkinWeightOverrideInfo |
Public Member Functions | |
| void | ApplyOverrides (FSkinWeightVertexBuffer *OverrideBuffer) const |
| void | ApplyDefaultOverride (FSkinWeightVertexBuffer *Buffer) const |
Public Attributes | |
| TArray< uint8 > | BoneIDs |
| TArray< uint8 > | BoneWeights |
| TMap< uint32, uint32 > | VertexIndexToInfluenceOffset |
| uint8 | NumWeightsPerVertex |
| bool | b16BitBoneIndices |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FRuntimeSkinWeightProfileData &OverrideData) |
Runtime structure containing the set of override weights and the associated vertex indices
| void FRuntimeSkinWeightProfileData::ApplyDefaultOverride | ( | FSkinWeightVertexBuffer * | Buffer | ) | const |
| void FRuntimeSkinWeightProfileData::ApplyOverrides | ( | FSkinWeightVertexBuffer * | OverrideBuffer | ) | const |
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friend |
| bool FRuntimeSkinWeightProfileData::b16BitBoneIndices |
| uint8 FRuntimeSkinWeightProfileData::NumWeightsPerVertex |
Map between Vertex Indices and the influence offset into BoneIDs/BoneWeights (DEPRECATED and entries of OverridesInfo)