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| FAutoConsoleVariableRef | CVarSkinWeightsLoadByDefaultMode (TEXT("a.SkinWeightProfile.LoadByDefaultMode"), GSkinWeightProfilesLoadByDefaultMode, TEXT("3 = dynamic enabled"), FConsoleVariableDelegate::CreateStatic(&OnDefaultProfileCVarsChanged), ECVF_Default) |
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| FAutoConsoleVariableRef | CVarSkinWeightProfilesDefaultLODOverride (TEXT("a.SkinWeightProfile.DefaultLODOverride"), GSkinWeightProfilesDefaultLODOverride, TEXT("Override LOD index from which on the default Skin Weight Profile should override the Skeletal Mesh's default Skin Weights"), FConsoleVariableDelegate::CreateStatic(&OnDefaultProfileCVarsChanged), ECVF_Scalability) |
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| FAutoConsoleVariableRef | CVarSkinWeightProfilesAllowedFromLOD (TEXT("a.SkinWeightProfile.AllowedFromLOD"), GSkinWeightProfilesAllowedFromLOD, TEXT("Override LOD index from which on the Skin Weight Profile can be applied"), FConsoleVariableDelegate::CreateStatic(&OnDefaultProfileCVarsChanged), ECVF_Scalability) |
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| FArchive & | operator<< (FArchive &Ar, FRuntimeSkinWeightProfileData &OverrideData) |
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| FArchive & | operator<< (FArchive &Ar, FSkinWeightProfilesData &LODData) |
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| FArchive & | operator<< (FArchive &Ar, FRuntimeSkinWeightProfileData::FSkinWeightOverrideInfo &OverrideInfo) |
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