UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRuntimeVirtualTextureUnpackProperties Struct Reference

#include <MaterialExpressionRuntimeVirtualTextureSample.h>

Public Attributes

bool bIsBaseColorValid: 1 = false
 
bool bIsSpecularValid: 1 = false
 
bool bIsRoughnessValid: 1 = false
 
bool bIsNormalValid: 1 = false
 
bool bIsWorldHeightValid: 1 = false
 
bool bIsMaskValid: 1 = false
 
bool bIsMask4Valid: 1 = false
 
bool bIsDisplacementValid: 1 = false
 
uint32 UnpackTarget = 0
 
uint32 UnpackMask = 0
 
EVirtualTextureUnpackType UnpackType = EVirtualTextureUnpackType::None
 
TArray< float, TInlineAllocator< 4 > > ConstantVector
 

Member Data Documentation

◆ bIsBaseColorValid

bool FRuntimeVirtualTextureUnpackProperties::bIsBaseColorValid

◆ bIsDisplacementValid

bool FRuntimeVirtualTextureUnpackProperties::bIsDisplacementValid

◆ bIsMask4Valid

bool FRuntimeVirtualTextureUnpackProperties::bIsMask4Valid

◆ bIsMaskValid

bool FRuntimeVirtualTextureUnpackProperties::bIsMaskValid

◆ bIsNormalValid

bool FRuntimeVirtualTextureUnpackProperties::bIsNormalValid

◆ bIsRoughnessValid

bool FRuntimeVirtualTextureUnpackProperties::bIsRoughnessValid

◆ bIsSpecularValid

bool FRuntimeVirtualTextureUnpackProperties::bIsSpecularValid

◆ bIsWorldHeightValid

bool FRuntimeVirtualTextureUnpackProperties::bIsWorldHeightValid

◆ ConstantVector

TArray<float, TInlineAllocator<4> > FRuntimeVirtualTextureUnpackProperties::ConstantVector

◆ UnpackMask

uint32 FRuntimeVirtualTextureUnpackProperties::UnpackMask = 0

◆ UnpackTarget

uint32 FRuntimeVirtualTextureUnpackProperties::UnpackTarget = 0

◆ UnpackType

EVirtualTextureUnpackType FRuntimeVirtualTextureUnpackProperties::UnpackType = EVirtualTextureUnpackType::None

The documentation for this struct was generated from the following file: