#include <MaterialExpressionRuntimeVirtualTextureSample.h>
◆ bIsBaseColorValid
| bool FRuntimeVirtualTextureUnpackProperties::bIsBaseColorValid |
◆ bIsDisplacementValid
| bool FRuntimeVirtualTextureUnpackProperties::bIsDisplacementValid |
◆ bIsMask4Valid
| bool FRuntimeVirtualTextureUnpackProperties::bIsMask4Valid |
◆ bIsMaskValid
| bool FRuntimeVirtualTextureUnpackProperties::bIsMaskValid |
◆ bIsNormalValid
| bool FRuntimeVirtualTextureUnpackProperties::bIsNormalValid |
◆ bIsRoughnessValid
| bool FRuntimeVirtualTextureUnpackProperties::bIsRoughnessValid |
◆ bIsSpecularValid
| bool FRuntimeVirtualTextureUnpackProperties::bIsSpecularValid |
◆ bIsWorldHeightValid
| bool FRuntimeVirtualTextureUnpackProperties::bIsWorldHeightValid |
◆ ConstantVector
◆ UnpackMask
| uint32 FRuntimeVirtualTextureUnpackProperties::UnpackMask = 0 |
◆ UnpackTarget
| uint32 FRuntimeVirtualTextureUnpackProperties::UnpackTarget = 0 |
◆ UnpackType
The documentation for this struct was generated from the following file: