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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| SC_FORCEINLINE bool | IsCurrentChunkEmpty () const |
| SC_FORCEINLINE void | EmitCurrentChunkIfFull () |
| SC_FORCEINLINE void | EmitCurrentChunk () |
| SC_FORCEINLINE void | AddCompressedChunk (FSceneCullingBuilder &Builder, uint32 StartInstanceId) |
| SC_FORCEINLINE void | Add (FSceneCullingBuilder &Builder, uint32 InstanceId) |
| SC_FORCEINLINE void | AddRange (FSceneCullingBuilder &Builder, int32 InInstanceIdOffset, int32 InInstanceIdCount) |
| SC_FORCEINLINE void | AddExistingChunk (FSceneCullingBuilder &Builder, uint32 PackedChunkDesc) |
| SC_FORCEINLINE void | OutputChunkIds (FSceneCullingBuilder &Builder, uint32 ItemChunksOffset) |
| SC_FORCEINLINE bool | IsEmpty () const |
| SC_FORCEINLINE int32 | FinalizeChunks (FSceneCullingBuilder &Builder, int32 StartChunkOffset, int32 EndChunkOffset, int32 &NumToRemove) |
Public Attributes | |
| int32 | CurrentChunkCount = MaxChunkSize |
| int32 | CurrentChunkId = INDEX_NONE |
| TArray< uint32, TInlineAllocator< 32, SceneRenderingAllocator > > | PackedChunkIds |
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| int32 FSceneCullingBuilder::FChunkBuilder::CurrentChunkCount = MaxChunkSize |
| int32 FSceneCullingBuilder::FChunkBuilder::CurrentChunkId = INDEX_NONE |
| TArray<uint32, TInlineAllocator<32, SceneRenderingAllocator> > FSceneCullingBuilder::FChunkBuilder::PackedChunkIds |