#include <SceneSnappingManager.h>
Computed result of a USceneSnappingManager hit query request
◆ InitializeHitResult()
◆ HitResult
◆ HitTriIndex
| int FSceneHitQueryResult::HitTriIndex = -1 |
integer ID of triangle that was hit
◆ Normal
◆ Position
◆ TargetActor
| AActor* FSceneHitQueryResult::TargetActor = nullptr |
Actor that owns hit target
◆ TargetComponent
| UPrimitiveComponent* FSceneHitQueryResult::TargetComponent = nullptr |
Component that owns hit target
◆ TriVertices
| FVector3d FSceneHitQueryResult::TriVertices[3] |
Vertices of triangle that was hit (for debugging, may not be set)
The documentation for this struct was generated from the following files: