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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LoadTimeTracker.h>
Inheritance diagram for FScopedLoadTimeAccumulatorTimer:Public Member Functions | |
| CORE_API | FScopedLoadTimeAccumulatorTimer (const FName &InTimerName, const FName &InInstanceName) |
Public Member Functions inherited from FScopedDurationTimer | |
| FScopedDurationTimer (double &AccumulatorIn) | |
| ~FScopedDurationTimer () | |
Public Member Functions inherited from FDurationTimer | |
| FDurationTimer (double &AccumulatorIn) | |
| double | Start () |
| double | Stop () |
Static Public Attributes | |
| static CORE_API double | DummyTimer = 0.0 |
Additional Inherited Members | |
Protected Attributes inherited from FDurationTimer | |
| double | StartTime |
| double & | Accumulator |
Scoped helper class for tracking accumulated object times
| FScopedLoadTimeAccumulatorTimer::FScopedLoadTimeAccumulatorTimer | ( | const FName & | InTimerName, |
| const FName & | InInstanceName | ||
| ) |
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static |
Here are a number of profiling helper functions so we do not have to duplicate a lot of the glue code everywhere. And we can have consistent naming for all our files.