UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScopedLoadTimeAccumulatorTimer Struct Reference

#include <LoadTimeTracker.h>

+ Inheritance diagram for FScopedLoadTimeAccumulatorTimer:

Public Member Functions

CORE_API FScopedLoadTimeAccumulatorTimer (const FName &InTimerName, const FName &InInstanceName)
 
- Public Member Functions inherited from FScopedDurationTimer
 FScopedDurationTimer (double &AccumulatorIn)
 
 ~FScopedDurationTimer ()
 
- Public Member Functions inherited from FDurationTimer
 FDurationTimer (double &AccumulatorIn)
 
double Start ()
 
double Stop ()
 

Static Public Attributes

static CORE_API double DummyTimer = 0.0
 

Additional Inherited Members

- Protected Attributes inherited from FDurationTimer
double StartTime
 
doubleAccumulator
 

Detailed Description

Scoped helper class for tracking accumulated object times

Constructor & Destructor Documentation

◆ FScopedLoadTimeAccumulatorTimer()

FScopedLoadTimeAccumulatorTimer::FScopedLoadTimeAccumulatorTimer ( const FName InTimerName,
const FName InInstanceName 
)

Member Data Documentation

◆ DummyTimer

double FScopedLoadTimeAccumulatorTimer::DummyTimer = 0.0
static

Here are a number of profiling helper functions so we do not have to duplicate a lot of the glue code everywhere. And we can have consistent naming for all our files.


The documentation for this struct was generated from the following files: