UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScopedMeshBoneUpdateOverride Struct Reference

Public Member Functions

 FScopedMeshBoneUpdateOverride (USkeletalMeshComponent *Mesh, EKinematicBonesUpdateToPhysics::Type OverrideSetting)
 
 ~FScopedMeshBoneUpdateOverride ()
 

Detailed Description

Helper to change mesh bone updates within a scope. Example usage: { FScopedPreventMeshBoneUpdate ScopedNoMeshBoneUpdate(CharacterOwner->GetMesh(), EKinematicBonesUpdateToPhysics::SkipAllBones); // Do something to move mesh, bones will not update // Do something again to move mesh, bones will not update } // Movement of mesh at this point will use previous setting.

Constructor & Destructor Documentation

◆ FScopedMeshBoneUpdateOverride()

FScopedMeshBoneUpdateOverride::FScopedMeshBoneUpdateOverride ( USkeletalMeshComponent *  Mesh,
EKinematicBonesUpdateToPhysics::Type  OverrideSetting 
)
inline

◆ ~FScopedMeshBoneUpdateOverride()

FScopedMeshBoneUpdateOverride::~FScopedMeshBoneUpdateOverride ( )
inline

The documentation for this struct was generated from the following file: