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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FScopedMeshBoneUpdateOverride (USkeletalMeshComponent *Mesh, EKinematicBonesUpdateToPhysics::Type OverrideSetting) | |
| ~FScopedMeshBoneUpdateOverride () | |
Helper to change mesh bone updates within a scope. Example usage: { FScopedPreventMeshBoneUpdate ScopedNoMeshBoneUpdate(CharacterOwner->GetMesh(), EKinematicBonesUpdateToPhysics::SkipAllBones); // Do something to move mesh, bones will not update // Do something again to move mesh, bones will not update } // Movement of mesh at this point will use previous setting.
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