#include <Script.h>
◆ FScriptInstrumentationSignal() [1/2]
◆ FScriptInstrumentationSignal() [2/2]
◆ GetClass()
| const UClass * FScriptInstrumentationSignal::GetClass |
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const |
Returns the owner class name of the active instance
◆ GetContextObject()
| const UObject * FScriptInstrumentationSignal::GetContextObject |
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const |
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inline |
Returns the context object
◆ GetFunctionClassScope()
| const UClass * FScriptInstrumentationSignal::GetFunctionClassScope |
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const |
Returns the function scope class
◆ GetFunctionName()
| FName FScriptInstrumentationSignal::GetFunctionName |
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const |
Returns the name of the active function
◆ GetLatentLinkId()
| int32 FScriptInstrumentationSignal::GetLatentLinkId |
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const |
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inline |
Returns the latent link id for latent events
◆ GetScriptCodeOffset()
| int32 FScriptInstrumentationSignal::GetScriptCodeOffset |
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const |
Returns the script code offset
◆ GetStackFrame()
| const FFrame & FScriptInstrumentationSignal::GetStackFrame |
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const |
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inline |
◆ GetType()
◆ IsContextObjectValid()
| bool FScriptInstrumentationSignal::IsContextObjectValid |
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const |
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inline |
Returns true if the context object is valid
◆ IsStackFrameValid()
| bool FScriptInstrumentationSignal::IsStackFrameValid |
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const |
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inline |
Returns true if the stackframe is valid
◆ SetType()
Designates the event type
◆ ContextObject
| const UObject* FScriptInstrumentationSignal::ContextObject |
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protected |
The context object the event is from
◆ EventName
| const FName FScriptInstrumentationSignal::EventName |
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protected |
◆ EventType
◆ Function
| const UFunction* FScriptInstrumentationSignal::Function |
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protected |
The function that emitted this event
◆ LatentLinkId
| const int32 FScriptInstrumentationSignal::LatentLinkId |
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protected |
◆ StackFramePtr
| const struct FFrame* FScriptInstrumentationSignal::StackFramePtr |
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protected |
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h
- Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp