![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ShaderCompilerJobTypes.h>
Public Member Functions | |
| FShaderPipelineCompileJobKey (const FShaderPipelineType *InType=nullptr, const FVertexFactoryType *InVFType=nullptr, int32 InPermutationId=0) | |
| uint32 | MakeHash (uint32 Id) const |
Public Attributes | |
| const FShaderPipelineType * | ShaderPipeline |
| const FVertexFactoryType * | VFType |
| int32 | PermutationId |
Friends | |
| bool | operator== (const FShaderPipelineCompileJobKey &Lhs, const FShaderPipelineCompileJobKey &Rhs) |
| bool | operator!= (const FShaderPipelineCompileJobKey &Lhs, const FShaderPipelineCompileJobKey &Rhs) |
|
inlineexplicit |
|
friend |
|
friend |
| int32 FShaderPipelineCompileJobKey::PermutationId |
| const FShaderPipelineType* FShaderPipelineCompileJobKey::ShaderPipeline |
| const FVertexFactoryType* FShaderPipelineCompileJobKey::VFType |