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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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The data needed to simulate a set of particle tiles on the GPU.
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inline |
Initialization constructor.
| FParticlePerFrameSimulationParameters FSimulationCommandGPU::PerFrameParameters |
Uniform buffer containing per-frame simulation parameters.
| FParticleBufferParamRef FSimulationCommandGPU::TileOffsetsBufferRef |
| FParticleShaderParamRef FSimulationCommandGPU::TileOffsetsShaderRef |
Buffer containing the offsets of each tile.
| int32 FSimulationCommandGPU::UnalignedTileCount |
The number of tiles to simulate.
| FParticleSimulationBufferRef FSimulationCommandGPU::UniformBuffer |
Uniform buffer containing simulation parameters.
| FVectorFieldUniformBufferRef FSimulationCommandGPU::VectorFieldsUniformBuffer |
Parameters to sample the local vector field for this simulation.
| FRHITexture* FSimulationCommandGPU::VectorFieldTexturesRHI[MAX_VECTOR_FIELDS] |
Vector field volume textures for this simulation.