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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinnedMeshComponent.h>
Public Attributes | |
| int32 | Bones [MAX_TOTAL_INFLUENCES] = {} |
| uint8 | Weights [MAX_TOTAL_INFLUENCES] = {} |
Vertex skin weight info supplied for a component override.
| int32 FSkelMeshSkinWeightInfo::Bones[MAX_TOTAL_INFLUENCES] = {} |
Index of bones that influence this vertex
| uint8 FSkelMeshSkinWeightInfo::Weights[MAX_TOTAL_INFLUENCES] = {} |
Influence of each bone on this vertex