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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMesh.h>
Public Member Functions | |
| ENGINE_API | FSkeletalMeshClothBuildParams () |
Public Attributes | |
| TWeakObjectPtr< UClothingAssetBase > | TargetAsset |
| int32 | TargetLod |
| bool | bRemapParameters |
| FString | AssetName |
| int32 | LodIndex |
| int32 | SourceSection |
| bool | bRemoveFromMesh |
| TSoftObjectPtr< UPhysicsAsset > | PhysicsAsset |
Struct holding parameters needed when creating a new clothing asset or sub asset (LOD)
| FSkeletalMeshClothBuildParams::FSkeletalMeshClothBuildParams | ( | ) |
| FString FSkeletalMeshClothBuildParams::AssetName |
| bool FSkeletalMeshClothBuildParams::bRemapParameters |
| bool FSkeletalMeshClothBuildParams::bRemoveFromMesh |
| int32 FSkeletalMeshClothBuildParams::LodIndex |
| TSoftObjectPtr<UPhysicsAsset> FSkeletalMeshClothBuildParams::PhysicsAsset |
| int32 FSkeletalMeshClothBuildParams::SourceSection |
| TWeakObjectPtr<UClothingAssetBase> FSkeletalMeshClothBuildParams::TargetAsset |
| int32 FSkeletalMeshClothBuildParams::TargetLod |