![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SkeletalMeshVertexAttribute.h>
Public Member Functions | |
| ENGINE_API bool | IsEnabledForRender () const |
Public Attributes | |
| FPerPlatformBool | EnabledForRender = false |
| FName | Name |
| ESkeletalMeshVertexAttributeDataType | DataType = ESkeletalMeshVertexAttributeDataType::Float |
A structure to store user-controllable settings for attributes
| bool FSkeletalMeshVertexAttributeInfo::IsEnabledForRender | ( | ) | const |
Returns true if this attribute is enabled for rendering on this platform
| ESkeletalMeshVertexAttributeDataType FSkeletalMeshVertexAttributeInfo::DataType = ESkeletalMeshVertexAttributeDataType::Float |
The data type to store the vertex data as for rendering
| FPerPlatformBool FSkeletalMeshVertexAttributeInfo::EnabledForRender = false |
Whether this vertex attribute should be included in the render data. Requires a rebuild of the render mesh.
| FName FSkeletalMeshVertexAttributeInfo::Name |
The name of the vertex attribute