#include "UObject/PerPlatformProperties.h"
#include "SkeletalMeshVertexAttribute.generated.h"
Go to the source code of this file.
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| enum class | ESkeletalMeshVertexAttributeDataType { UMETA =(DisplayName="Float", ToolTip="Store the vertex attribute values as a 32-bit floating point (float)")
, UMETA =(DisplayName="Half-float", ToolTip="Store the vertex attribute values as a 16-bit floating point (half)")
, UMETA =(DisplayName="8-bit Unsigned Normalized", ToolTip="Quantize and store the vertex attribute values as an unsigned normalized 8-bit integer. Values outside the [0.0 - 1.0] range are clamped.")
} |
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◆ ESkeletalMeshVertexAttributeDataType
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |