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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshVertexAttribute.h>
Public Member Functions | |
| ENGINE_API | ~FSkeletalMeshVertexAttributeRenderData () |
| ENGINE_API bool | AddAttribute (const FName InName, const ESkeletalMeshVertexAttributeDataType InDataType, const int32 InNumVertices, const int32 InComponentCount, const TArray< float > &InValues) |
| ENGINE_API FSkeletalMeshAttributeVertexBuffer * | GetAttributeBuffer (FName InName) const |
| ENGINE_API void | InitResources () |
| ENGINE_API void | ReleaseResources () |
| ENGINE_API void | CleanUp () |
| ENGINE_API int32 | GetResourceSize () const |
| ENGINE_API void | Serialize (FArchive &Ar) |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FSkeletalMeshVertexAttributeRenderData &RenderData) |
| FSkeletalMeshVertexAttributeRenderData::~FSkeletalMeshVertexAttributeRenderData | ( | ) |
| bool FSkeletalMeshVertexAttributeRenderData::AddAttribute | ( | const FName | InName, |
| const ESkeletalMeshVertexAttributeDataType | InDataType, | ||
| const int32 | InNumVertices, | ||
| const int32 | InComponentCount, | ||
| const TArray< float > & | InValues | ||
| ) |
| void FSkeletalMeshVertexAttributeRenderData::CleanUp | ( | ) |
| FSkeletalMeshAttributeVertexBuffer * FSkeletalMeshVertexAttributeRenderData::GetAttributeBuffer | ( | FName | InName | ) | const |
| int32 FSkeletalMeshVertexAttributeRenderData::GetResourceSize | ( | ) | const |
| void FSkeletalMeshVertexAttributeRenderData::InitResources | ( | ) |
| void FSkeletalMeshVertexAttributeRenderData::ReleaseResources | ( | ) |
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