#include <AnimBank.h>
◆ FSkinnedMeshComponentDescriptorBase() [1/3]
| FSkinnedMeshComponentDescriptorBase::FSkinnedMeshComponentDescriptorBase |
( |
| ) |
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◆ FSkinnedMeshComponentDescriptorBase() [2/3]
| FSkinnedMeshComponentDescriptorBase::FSkinnedMeshComponentDescriptorBase |
( |
ENoInit |
| ) |
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explicit |
◆ FSkinnedMeshComponentDescriptorBase() [3/3]
◆ ~FSkinnedMeshComponentDescriptorBase()
| FSkinnedMeshComponentDescriptorBase::~FSkinnedMeshComponentDescriptorBase |
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| ) |
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virtualdefault |
◆ CreateComponent()
◆ InitComponent()
| void FSkinnedMeshComponentDescriptorBase::InitComponent |
( |
UInstancedSkinnedMeshComponent * |
ISMComponent | ) |
const |
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virtual |
◆ InitFrom()
| void FSkinnedMeshComponentDescriptorBase::InitFrom |
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const UInstancedSkinnedMeshComponent * |
Component, |
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bool |
bInitBodyInstance = true |
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) |
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virtual |
◆ operator!=()
◆ operator==()
◆ bAffectDistanceFieldLighting
| bool FSkinnedMeshComponentDescriptorBase::bAffectDistanceFieldLighting = true |
◆ bAffectDynamicIndirectLighting
| bool FSkinnedMeshComponentDescriptorBase::bAffectDynamicIndirectLighting = true |
◆ bCastCinematicShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastCinematicShadow |
◆ bCastContactShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastContactShadow |
◆ bCastDynamicShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastDynamicShadow |
◆ bCastFarShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastFarShadow |
◆ bCastInsetShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastInsetShadow |
◆ bCastShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastShadow |
◆ bCastShadowAsTwoSided
| uint8 FSkinnedMeshComponentDescriptorBase::bCastShadowAsTwoSided |
◆ bCastStaticShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastStaticShadow |
◆ bCastVolumetricTranslucentShadow
| uint8 FSkinnedMeshComponentDescriptorBase::bCastVolumetricTranslucentShadow |
◆ bIsInstanceDataGPUOnly
| bool FSkinnedMeshComponentDescriptorBase::bIsInstanceDataGPUOnly = false |
◆ bSelfShadowOnly
| uint8 FSkinnedMeshComponentDescriptorBase::bSelfShadowOnly |
◆ bVisibleInRayTracing
| bool FSkinnedMeshComponentDescriptorBase::bVisibleInRayTracing = true |
◆ ComponentClass
| TSubclassOf<UInstancedSkinnedMeshComponent> FSkinnedMeshComponentDescriptorBase::ComponentClass |
◆ Hash
| uint32 FSkinnedMeshComponentDescriptorBase::Hash = 0 |
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mutable |
◆ InstanceEndCullDistance
| int32 FSkinnedMeshComponentDescriptorBase::InstanceEndCullDistance |
◆ InstanceMinDrawDistance
| int32 FSkinnedMeshComponentDescriptorBase::InstanceMinDrawDistance |
◆ InstanceStartCullDistance
| int32 FSkinnedMeshComponentDescriptorBase::InstanceStartCullDistance |
◆ Mobility
◆ NumCustomDataFloatsGPUOnly
| int32 FSkinnedMeshComponentDescriptorBase::NumCustomDataFloatsGPUOnly = 0 |
◆ NumInstancesGPUOnly
| int32 FSkinnedMeshComponentDescriptorBase::NumInstancesGPUOnly = 0 |
◆ PrimitiveBoundsOverride
| FBox FSkinnedMeshComponentDescriptorBase::PrimitiveBoundsOverride |
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h
- Engine/Source/Runtime/Engine/Private/Animation/AnimBank.cpp