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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateAttribute.h>
Inheritance diagram for FSlateAttributeBase:Static Public Member Functions | |
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| static constexpr bool | IsInvalidateWidgetReasonSupported (T Reason) |
| static constexpr bool | IsInvalidateWidgetReasonSupported (EInvalidateWidgetReason Reason) |
Base struct of all SlateAttribute type.
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inlinestaticconstexpr |
Not all invalidation is supported by SlateAttribute. ChildOrder: The update of SlateAttribute is done in the SlatePrepass. We can't add or remove children in SlatePrepass. AttributeRegistration: In FastPath, the SlateAttribute are updated in a loop. The iterator can't be modified while we are looping.