UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSlatePostProcessBlurPassInputs Struct Reference

#include <SlatePostProcessor.h>

Public Attributes

FRDGTextureSDRCompositeUITexture = nullptr
 
FRDGTextureInputTexture = nullptr
 
FRDGTextureOutputTexture = nullptr
 
ERenderTargetLoadAction OutputLoadAction = ERenderTargetLoadAction::ELoad
 
const FSlateClippingOpClippingOp = nullptr
 
const FDepthStencilBindingClippingStencilBinding = nullptr
 
FIntRect ClippingElementsViewRect
 
FIntRect InputRect
 
FIntRect OutputRect
 
uint32 KernelSize = 0
 
float Strength = 0.0f
 
uint32 DownsampleAmount = 0
 
FVector4f CornerRadius = FVector4f::Zero()
 

Member Data Documentation

◆ ClippingElementsViewRect

FIntRect FSlatePostProcessBlurPassInputs::ClippingElementsViewRect

◆ ClippingOp

const FSlateClippingOp* FSlatePostProcessBlurPassInputs::ClippingOp = nullptr

◆ ClippingStencilBinding

const FDepthStencilBinding* FSlatePostProcessBlurPassInputs::ClippingStencilBinding = nullptr

◆ CornerRadius

FVector4f FSlatePostProcessBlurPassInputs::CornerRadius = FVector4f::Zero()

◆ DownsampleAmount

uint32 FSlatePostProcessBlurPassInputs::DownsampleAmount = 0

◆ InputRect

FIntRect FSlatePostProcessBlurPassInputs::InputRect

◆ InputTexture

FRDGTexture* FSlatePostProcessBlurPassInputs::InputTexture = nullptr

◆ KernelSize

uint32 FSlatePostProcessBlurPassInputs::KernelSize = 0

◆ OutputLoadAction

ERenderTargetLoadAction FSlatePostProcessBlurPassInputs::OutputLoadAction = ERenderTargetLoadAction::ELoad

◆ OutputRect

FIntRect FSlatePostProcessBlurPassInputs::OutputRect

◆ OutputTexture

FRDGTexture* FSlatePostProcessBlurPassInputs::OutputTexture = nullptr

◆ SDRCompositeUITexture

FRDGTexture* FSlatePostProcessBlurPassInputs::SDRCompositeUITexture = nullptr

◆ Strength

float FSlatePostProcessBlurPassInputs::Strength = 0.0f

The documentation for this struct was generated from the following file: