UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSortedStaticMesh Struct Reference

Public Member Functions

 FSortedStaticMesh (UStaticMesh *InMesh, int32 InNumKB, int32 InMaxKB, int32 InResKBExc, int32 InResKBInc, int32 InResKBIncMobile, int32 InResKBResident, int32 InDistanceFieldKB, int32 InLodCount, int32 InResidentLodCount, int32 InMobileMinLOD, int32 InVertexCountLod0, int32 InVertexCountLod1, int32 InVertexCountLod2, int32 InVertexCountTotal, int32 InVertexCountTotalMobile, int32 InVertexCountCollision, int32 InShapeCountCollision, int32 InComponentUsageCount, int32 InInstanceUsageCount, int32 InCPUAccessOverheadKB, bool bInUnknownRef, bool bInIsStreaming, FString InName)
 

Public Attributes

int32 NumKB
 
int32 MaxKB
 
int32 ResKBExc
 
int32 ResKBInc
 
int32 ResKBIncMobile
 
int32 ResKBResident
 
int32 DistanceFieldKB
 
int32 LodCount
 
int32 ResidentLodCount
 
int32 MobileMinLOD
 
int32 VertexCountLod0
 
int32 VertexCountLod1
 
int32 VertexCountLod2
 
int32 VertexCountTotal
 
int32 VertexCountTotalMobile
 
int32 VertexCountCollision
 
int32 ShapeCountCollision
 
int32 ComponentUsageCount
 
int32 InstanceUsageCount
 
int32 CPUAccessOverheadKB
 
bool bUnknownRef
 
bool bIsStreaming
 
UStaticMeshMesh
 
FString Name
 

Detailed Description

Helper structure for sorting static meshes by relative cost.

Constructor & Destructor Documentation

◆ FSortedStaticMesh()

FSortedStaticMesh::FSortedStaticMesh ( UStaticMesh InMesh,
int32  InNumKB,
int32  InMaxKB,
int32  InResKBExc,
int32  InResKBInc,
int32  InResKBIncMobile,
int32  InResKBResident,
int32  InDistanceFieldKB,
int32  InLodCount,
int32  InResidentLodCount,
int32  InMobileMinLOD,
int32  InVertexCountLod0,
int32  InVertexCountLod1,
int32  InVertexCountLod2,
int32  InVertexCountTotal,
int32  InVertexCountTotalMobile,
int32  InVertexCountCollision,
int32  InShapeCountCollision,
int32  InComponentUsageCount,
int32  InInstanceUsageCount,
int32  InCPUAccessOverheadKB,
bool  bInUnknownRef,
bool  bInIsStreaming,
FString  InName 
)
inline

Constructor, initializing every member variable with passed in values.

Member Data Documentation

◆ bIsStreaming

bool FSortedStaticMesh::bIsStreaming

◆ bUnknownRef

bool FSortedStaticMesh::bUnknownRef

◆ ComponentUsageCount

int32 FSortedStaticMesh::ComponentUsageCount

◆ CPUAccessOverheadKB

int32 FSortedStaticMesh::CPUAccessOverheadKB

◆ DistanceFieldKB

int32 FSortedStaticMesh::DistanceFieldKB

◆ InstanceUsageCount

int32 FSortedStaticMesh::InstanceUsageCount

◆ LodCount

int32 FSortedStaticMesh::LodCount

◆ MaxKB

int32 FSortedStaticMesh::MaxKB

◆ Mesh

UStaticMesh* FSortedStaticMesh::Mesh

◆ MobileMinLOD

int32 FSortedStaticMesh::MobileMinLOD

◆ Name

FString FSortedStaticMesh::Name

◆ NumKB

int32 FSortedStaticMesh::NumKB

◆ ResidentLodCount

int32 FSortedStaticMesh::ResidentLodCount

◆ ResKBExc

int32 FSortedStaticMesh::ResKBExc

◆ ResKBInc

int32 FSortedStaticMesh::ResKBInc

◆ ResKBIncMobile

int32 FSortedStaticMesh::ResKBIncMobile

◆ ResKBResident

int32 FSortedStaticMesh::ResKBResident

◆ ShapeCountCollision

int32 FSortedStaticMesh::ShapeCountCollision

◆ VertexCountCollision

int32 FSortedStaticMesh::VertexCountCollision

◆ VertexCountLod0

int32 FSortedStaticMesh::VertexCountLod0

◆ VertexCountLod1

int32 FSortedStaticMesh::VertexCountLod1

◆ VertexCountLod2

int32 FSortedStaticMesh::VertexCountLod2

◆ VertexCountTotal

int32 FSortedStaticMesh::VertexCountTotal

◆ VertexCountTotalMobile

int32 FSortedStaticMesh::VertexCountTotalMobile

The documentation for this struct was generated from the following file: