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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Helper structure for sorting static meshes by relative cost.
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inline |
Constructor, initializing every member variable with passed in values.
| bool FSortedStaticMesh::bIsStreaming |
| bool FSortedStaticMesh::bUnknownRef |
| int32 FSortedStaticMesh::ComponentUsageCount |
| int32 FSortedStaticMesh::CPUAccessOverheadKB |
| int32 FSortedStaticMesh::DistanceFieldKB |
| int32 FSortedStaticMesh::InstanceUsageCount |
| int32 FSortedStaticMesh::LodCount |
| int32 FSortedStaticMesh::MaxKB |
| UStaticMesh* FSortedStaticMesh::Mesh |
| int32 FSortedStaticMesh::MobileMinLOD |
| FString FSortedStaticMesh::Name |
| int32 FSortedStaticMesh::NumKB |
| int32 FSortedStaticMesh::ResidentLodCount |
| int32 FSortedStaticMesh::ResKBExc |
| int32 FSortedStaticMesh::ResKBInc |
| int32 FSortedStaticMesh::ResKBIncMobile |
| int32 FSortedStaticMesh::ResKBResident |
| int32 FSortedStaticMesh::ShapeCountCollision |
| int32 FSortedStaticMesh::VertexCountCollision |
| int32 FSortedStaticMesh::VertexCountLod0 |
| int32 FSortedStaticMesh::VertexCountLod1 |
| int32 FSortedStaticMesh::VertexCountLod2 |
| int32 FSortedStaticMesh::VertexCountTotal |
| int32 FSortedStaticMesh::VertexCountTotalMobile |